A Potted History of my Wargaming Projects - part 2 of 4
Prehistoric; Past; Present; and, Pending
Part 2 - Past Projects: in no particular order, that were either pending or in play but have since been sold or passed on to others.
Among my late friend's Seleucid army that I inherited (see earlier post here), were a few 25mm Garrison Hoplites.
Another Ancients project that bit the dust around this time was my 6mm Seleucid army[2] using Heroics and Ros figures. This was given to a friend who also had a 6mm ancient army so I do still the get odd game with these figures, so no regrets here. And these photos are from one of those games, with my ex-figures attacking an Indian fortress ...
While I'm not fan of the prevalence of skirmish gaming which seems to be pushing classic battle gaming aside, I have always done some skirmish gaming. One set I was particularly fond of was this set of Samurai rules.
... I quickly abandoned them for 25mm Dark Ages[3] figures by Citadel and Essex figures, with Huscarls, Thegns and Fyrd replacing Samurai, Chugen and Ashigaru. These fell victim to the down-sizing of the last move and disappeared into the abyss that is eBay.
My tinkering with 15mm Thirty Years War (TYW) using Freikorps figures never got beyond a handful of units that were eventually sold to another friend and long-time gaming opponent - so like my 6mm Ancients (above) I still get to play with these now and again.
Another fleeting dalliance with Freikorps was with their 15mm Texan War of Independence range. This didn't get beyond a dozen Mexican infantry, a few Texican skirmishers and some personality figures.
Another project that fell casualty to my fussiness over painting was my long enduring desire to do Pony Wars in 15mm. I have been around this buoy several times, but the last and most recent was with Blue Moon's 'War Paint' range and Fernando Enterprise's painting service - see below.
The Colonial period seems to have a jinx on me, as another abandoned project, again when the figure line went OOP, was Ral Partha's 25mm Sudan range, albeit very small 25mm by modern standards.
In parallel, and in the background of these naval calamities, was my desire to get into the age of sail, again stimulated by an old rule set.
With a vague idea of what I wanted the games to look like I had been bought lots of kits, mostly Airfix's HMS, but also HMS Shannon and kits some by others e.g. Heller, Pyro, Lindberg, Glencoe, etc.
This was played on hex sheets, and gave a very interesting game, the tension of not knowing where the U-boats were, trying to locate them, and then drop your depth charges to best effect was a real challenge. Unfortunately, my opponents only ever wanted to play as U-boat commanders as that was a lot less work, and the game fell into disuse. Why I let this go in the '22 down-sizing, I don't know as it took up little space and would be good to run at the club I now belong to.
Not conventional naval gaming, but a good segue back to world of figures, was my Hornblower phase. This really just consisted of acquiring and painting some 15mm Minifigs and in the end went nowhere other than out the door.
This acquisition of figures that I just 'liked' also saw me return to Hinchliffe 25mm Napoleonics with some Peninsular Dragoons and Guerrillas, the latter much modified.
... for "The 95th Rifles in the Peninsula [sic.] War (1813)" scenario from Don Featherstone's book, Skirmish Wargaming.
But that was not enough to see them safely through '22.
And a couple of odds 'n' ends to finish with.
First a WW2 aerial wargame with 1/350 planes by, the long since defunct, Helmet Miniatures. This used a set of rules called 'MiG Alley' in an article in Wargames Illustrated issue 54 - this is not the same as the commercial set now available with the same name. I modified the rules for WW2 and centred the game around the Luftwaffe attempting to stop a formation of B-17s defended by USAAF fighters.
This game worked well, the B-17s were not player driven and just flew across the table and shot at anything that came near. The players were either Luftwaffe fighter pilots only concerned with stopping the bombers, or USAAF fighter pilots similarly focused on the bombers getting through. This meant the game was not just a turning contest between fighters as the USAAF often had to break off as another threat to the bombers appeared.
These also went in the great down-sizing, and I really regret letting them go.
Notes:
[1] These will be featured in the 'Present' part of this series of posts.
[2] Why I keep doing Hellenistic armies is an interesting question as I find pike armies rather a staid gaming experience, but clearly there is some deeper need within me for such.
[3] Or, Early Medieval, as we are now supposed to call it - so mundane!










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