After my opening paragraph about painting in hot weather, I should perhaps own up and admit some paint was involved in this process to colour the sides of the foam-boards in the 'pits' that hold the figures. The shapes depicted in the pits match the base sizes I use for my figures which are on a mix of single and double figure bases. Also, I use different base shapes to distinguish junior and senior leaders.
When it's Too Hot to Paint
After my opening paragraph about painting in hot weather, I should perhaps own up and admit some paint was involved in this process to colour the sides of the foam-boards in the 'pits' that hold the figures. The shapes depicted in the pits match the base sizes I use for my figures which are on a mix of single and double figure bases. Also, I use different base shapes to distinguish junior and senior leaders.
A Cornucopia of Away Games and Mistakes
The cabin and painting desk have been deserted lately as I went to my friend Martin's place for a couple of day's gaming. Well, perhaps 'mainly gaming' is a better description, as on the Tuesday evening we just went down the pub for a few pints of Harvey's Sussex Best. Much like most of the later games I was too absorbed to take photos so this stock photo from the Interweb will have to suffice.
The following morning, when we got our act together, we had a game of 'Mortem et Gloriam', aka MeG, not something I had played before but I was keen to try it and Martin had played it several times as it's a popular rule-set at his local club and he wanted to get some more practise.
The game pitched my Normans as Sicilian Normans, with additional 'Sicilian' types being provided by Martin ...
With a newbie (me), guided by an inexperienced player, unfamiliarity with rules saw this game run through to the early afternoon when, as the inevitability of a Norman win became apparent, we called the game. The rules worked well in terms of outcomes and command structure, with commanders forced to prioritise their actions, but I didn't feel they offered anything new compared to existing rule-sets. In particular I felt the focus on the files within units felt like a half-way house that was neither unit nor element focused and the separate charge and mêlée phases seemed to slow the game down. However, these are just first impressions and I need to try them again sometime as I've often disliked rule-sets on first encountering them only to appreciate their virtues with more games.
These rules use order cards that are placed face down next to each unit with players alternately activating units to perform the order given them.
Looking to play something a little different we opted for an entirely mounted French force seeking to destroy a Spanish infantry force (plus one unit of horse); all troops being provided by Martin.