Belgian Chocolates & Ludus Gladiatorius
Half a Hex, Half a Hex, Half a Hexon-ward
Using hexes for movement has the advantage of removing any fiddly measurements to determine what moves our table-top units can, or cannot, perform on the table-top. Converting wargames rules to use hexes does require a number of choices to be made and when it comes to unit facing I for one am firmly in the ‘face the vertex’ camp as shown in the diagram below. Facing the vertex as opposed to the ‘flat’ works well for defining frontal arcs, flank and rear zones but means forward movement follows a zig-zag course with units staggering forward like drunkards.
One of the rule-sets I have re-jigged to work on hexes is DBM using 15mm figures on 4cm wide bases, which gives two elements side by side in the 10cm-wide Hexon tiles that I use. One day while wrestling with zig-zagging units my opponent, Martin, pointed out that as elements only occupy half a hex why not let them move straight ahead, elements in the right-hand side of the hex advancing into the left-hand side of the hex ahead (see diagram below). The simple elegance of this solution was immediately apparent and why I had been unable to see it before escapes me – sometimes it can be hard to see beyond customary practice.
I think this system works well but clearly, it’s dependent on relative unit/element width and hex size. However, 4cm is a fairly standard 15mm base width and Hexon is one of the more common systems (I have no connection with the company that makes it). I doubt this has not been thought of before but I haven’t seen it being used elsewhere so thought I’d share it.
Old & New Games - Day 1 of 2
I've spent the last two days gaming with three friends who came round to my cabin for some miniature action.
On the first day, three of us refought the Battle of Barnet Chit game, described in an earlier post (13-Oct). This was followed by a quick gunfight using the Too Fat Lardies' (TFL) 'What a Cowboy' rules after which we set up for the following day's game and adjourned to the pub - Hic!
Battle of Barnet, 1471 - DBM
The Barnet game, using DBM rules modified to work on a hex grid, started with the Yorkists (nearest the camera), groping their way through the fog.
When they bumped into the Lancastrians, they found their right wing (Gloucester) was overlapped while their left wing (Hastings) returned the compliment to the Lancastrian right. The photo below shows how Hastings' troops had gained a free pass to outflank the Oxford's command on the Lancastrian - indicated by the yellow arrows.
Before the Lancastrian's could respond - courtesy of the randomised turn sequence - Edward IV's battle, which he led in person, slammed into Montague's command in the centre of the Lancastrian line and started to wreak havoc over several turns.
The scenario was based on 'A Fistful of Dollars' with two gangs trying to run the town while a mysterious stranger tries to play off both sides against each other. As my first game with these rules, I got well and truly sucked into the game and forgot to take photos. The game started well for my gang and our opposition was soon pretty much down and out and the 'Clint' character kept in check. Unfortunately, Steve, playing Clint, made his move but was embarrassed by a steak of poor dice. My mirth was short-lived when some bystanders (non-player characters) who the scenario allowed to back him up had no such problem and my gunmen came to a sad end...
Day 2 to follow later...
Quick-Tip: Pinning Down Hexon Hexes
Grids, square or hexagonal, are it seems are a 'Marmite' option amongst wargamers. Personally, I like them as doing away with measuring and subsequent debates, they speed up games. However, having bought some hexagonal terrain tiles (Hexon by Kallistra) I found fitting the clips that hold them together both fiddly and time consuming.
Inspiration came to me in a ‘Pound-store’ of all places! There before me was a rubber pin mat – the penny dropped! I bought one, took it home, and cut out a 4x4 array of the rubber pins and it was a perfect fit for the tiles – see photo showing half the pin may connector projecting from a tile. Now, an adjoining tile firmly placed down next to the one with the pin-mat connector is firmly held in place – what could be easier!
To show more clearly how it works, see the photo below with the tiles turned upside down with a connector in place joining them together.
I quickly cut up the rest of the mat which provided me with enough connectors for the perimeter of any layout I might require. I admit I may have been lucky getting the right size by chance but you could either take measurements or a hex-tile with you when you go shopping.