From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).

Rearguard Action

A Table-top Teaser for the War of Austrian Succession

Taking a break from WW2 after our last Chain of Command campaign, John and I opted for an old-school game, and what could be old-school than a fight with Spencer Smith figures using Brigadier Peter Young's Charge rules[1].

Not wanting a simple line 'em up and slog it out game I've put together a quick table-top teaser - whether it's well-balanced or not only time will tell.

The Scenario

With Austrians, and more importantly, the Hungarians, rallying around Maria Theresa, the French have been beaten around Prague.  With their allies defeated, the Bavarian army is beating a hasty retreat up the Danube before the Austrians can shift their forces against them.  The rearguard units are falling back, and covering each other, in their turn - in the photo below the Kurfürst Infantry Regiment (IR) can be seen marching off covered by the Max Josef IR.

But they've left it a bit late as the Austrian General Khevenhuller, who has been sent with a powerful force to chastise them, rides onto the field with his staff and escort of hussars.


The Bavarian General, Seckendorff ...


... is perturbed by how quickly the pursuit has been mounted, and, seeing the clouds of dust following the Austrian commander, wonders if he has left it too late.  That said, he has allowed for his eventuality with his dispositions.

The von der Kurtz Freikorps in the Grunwald (forest), backed up by a squadron of the Frangipani Hussar Regiment (HR).


The Wappen Donau Militia in the Birkenheim Farm, covering the withdrawal of the Kurfürst IR (there are more, out of sight, inside the farm building).


Two batteries on a hill from where they can support most of his troops.


But the Max Josef IR is looking a little exposed on his left.


He will now have to craft some cunning orders to keep his withdrawal on track.

And, in the dust cloud behind Khevenhuller, the Austrian forces are poised on some handy nearby bookcases, ready to enter the field.  From left to right: the Trenck Pandurs; the Karlstadt Pandurs, the Batthyányi Dragoon Regiment (DR); and the Baranyay HR.


And on the adjacent bookcase: the Birkenfeld Cuirassier Regiment (CR); The Hoch und Deutschmeister IR; the Los Rios IR; three field batteries; the Arberg IR; the converged Grenadier companies; and, the Andrássy IR (Hungarian).


The Austrians enter on one of six entry points: one on the road for the artillery; one either side of the road for the infantry; one further out on each wing for the cavalry; and also, one either wing for an irregular infantry unit.  Unit arrival is diced for at the start of each turn.  On a roll of anything but a '1' on a D6 for each entry point, one unit of Khevenhuller's choice will arrive[2] at the beginning of the turn, prior to order writing.

Victory Conditions

The game all depends on how many infantry uints the Bavarians can withdraw before they go under-strength (<50%).  This is not as easy as it sounds as they must leave off the road in a column of fours.  The town of Birkenheim and the hedges (obstacles) around it will create a bottle-neck.  And, to make life harder, the discarded equipment and detritus the main army has left on the line of retreat means that all road movement by formed infantry is subject to a reduction of 1D6 inches. 


Notes:

[1.]  Actually, my slightly modified / streamlined version of the rules.

[2.]  Up to 12 in from the table edge in column of companies / squadrons, skirmish order if irregular infantry, and limbered if artillery. 


Small Book Clearout

Unable to constrain my book-buying habit I found I had several books lying about without a home, so in order to get them on a shelf I've had to pick a few to let go.


If you want any of these, let me know how much you're willing to pay (including any p&p) and if it leaves me with anything after postage they're yours.  Of course I'll need your address to post them so best to let me have your email address for ease of correspondence (I'll delete it from a comment if supply it that way).


Eindhoven Reached - But Not Taken

Painting an Airborne Platoon for Kampfgruppe von Luck

A Work-in-Progress (WiP) - 1st update

A few posts back I posted (here) the 20mm figures for my next project, an Airborne platoon (and supports).  At that point the figures had all been cleaned up and primed.

Since then, I've have made some progress and reckon I'm almost a third of the way through, excluding the vehicles and glider - hence the rather silly title for this post.  But enough for an excuse to post a few photos.

First, the two guns: a 75mm Pack Howitzer; and, an Airborne variant of the 6-Pounder Anti-Tank Gun.

Each should have a crew of 5 men plus a junior leader, but the other figures are not finished yet, and can be seen in some of the later batches below.  BTW, by 'finished', I mean they are fully painted but have yet to sprayed with matt varnish and their bases textured and painted.

Next up, a mixed bag of a medic and assorted casualties (most of whom look beyond his help) and a bailed-out tank crew.


I've had the tank crew for ages so thought I'd include them in this batch.  The set included 5 figures but I didn't like one of them with an MP40 so he didn't make it out of the tank.  

Now, a Vickers medium machine gun with its full 5-man crew (no junior leader).


These are Adler IIRC (most of the other figures are FAA) and slightly bigger, but not enough to show.  Firing the gun is 'Lofty', so called because he has oddly long legs, and if he were to stand up, would tower over most of his comrades in arms.

Last of the fully painted figures are three 2" mortar teams (two of them have a second figure in a different painting batch), a figure with a supply canister (to serve as a supply point), and three individual paras (not sure why they went into this batch).


And, coming up behind these, are three more batches.


They've all had their faces and hands done and outlined in black, and the batch (what I call a plastic container's worth of figures) on the left has had the Denison smock painted and the webbing picked out in black. 

The only other progress has been assembly of the three SHQ Airborne Jeep kits, shown with some more supply canisters that will be used for jump-off or supply points, or maybe just battlefield scatter.  


The Jeeps will have magnets counter-sunk into the seats, which will hold in some AB Jeep crews I have - they will have magnets inserted where the sun doesn't shine.

Compared to many others I've seen, this is slow progress, but I'm fairly pleased with it.  Unfortunately, we're just running into another week and a bit of hot weather (by UK standards).  Not only do I find painting unpleasant when a bit sweaty, but also the paints dry quickly, and trying to keep them a suitable consistency makes it even more trying.  In short, I expect progress to slow over the next ten days or so.  But I shall try and keep them ticking over.