From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).
Showing posts with label Wars of the Roses. Show all posts
Showing posts with label Wars of the Roses. Show all posts

Go Down You Blood Red Roses, Go Down

The usual 'what next' discussion after our last game saw John suggest a Wars of the Roses game using his 'Blood Red Roses' rules, published by the Society of Ancients (SoA).


I'd not come across these before (it's very many years since I was an SoA member) but the rule mechanisms and general concepts really piqued my interest, so, that was what we decided on for this game using my 15mm armies.

This was very much a play-test, and little effort was put into beautifying the game - I didn't even attach any flags to the troops, so I'll apologise now for the complete lack of spectacle.

The first step was to draw cards defining what retinues of troops each army was composed of, and what leaderships factors would modify their performance.  These cards are then sorted into 2 to 4 'Wards' (or 'Battles' if you prefer).

I opted for 4 wards for my Yorkist army, one being an off-table reserve as follows:

Yorkist Left

Yorkist Centre

Yorkist Right

Yorkist Reserve

Each ward starts with a 'Cohesion' factor of 6 modified by any 'Leadership' cards, this gave me cohesion levels of 8, 7, 8 and 7 for the Left, Centre, Right and Reserve respectively.

John's Lancastrians had also opted to share out their cards between 4 wards as follows:

Lancastrian Left

Lancastrian Centre

Lancastrian Right

Lancastrian Reserve

The game is played on a 5x5 grid of 'boxes'; wards are deployed in the three central zones and only move forward or back; the outer two, flank, zones are only available for a reserve to use.  For our game we used boxes that were 12" wide and 6" deep.

As we were using the generic battle rules, the terrain was diced for and we got: 1x wood; 1x hedged area; 1x village; and, 1x hill - all on the Lancastrian side of the table as can be seen in the diagram of the table below.

Diagram of Battlefield Deployment and Terrain

I was troubled by the terrain layout, as being a defensive player, it looked like all the cover and higher ground, favoured the Lancastrians.  So, reckoning John wouldn't be tempted out of cover I decided attack was going to be my only option.

The next stage in game is the pre-battle bombardment.  I had the only artillery on the field, in my Left Ward, but its line of sight was blocked by the wood[1].  But as the Yorkists had more gunpowder weapons (artillery and handguns) than the Lancastrians I gained 1 point of cohesion for one ward, I chose the centre to bring all my wards, except the reserve up to a starting total of 8.

The battle proper, then started with both sides allocating tokens to indicate any desired change of 'Stance'[2] by the wards[3].  Whether or not the ward will actually change its stance to that desired is subject to a 'Mettle' test, succeeding on a d6 roll of 4+.  I opted to get all mine to 'Advance'.  It took me a couple of turns to get into the swing of the rules, and the image below is of the table after two turns, when my Right was close enough to be shot at by the archers in the village[4].

The Yorkist Right is Advancing Alone!

The troops floating in the background is Lancastrian Reserve that has not yet been brought on the table and could enter anywhere.  The white markers (aquarium stones) indicate the baselines of the field of battle i.e. the notional table edge.  As can be seen, while all three of my wards are now on 'Advance' (3), two, the Left and Centre, are still where they deployed.  This is because wards not only have to test to change stance but also, when on advance, have to test to see if they move forward - mine were proving rather reluctant (as was John's Centre and Right, the latter just off the left of the photo).

Next, I accidentally ordered my Right, the only ward that was advancing to stop; I put a 'Hold' chit face-down next to it instead of an 'Assault' - whoops!  Luckily John was also having issues getting his men to advance.

I decided then that I had to 'go big or go home', and ordered my Right to Attack and the others to 'Assault'!  Only the Centre successfully changed stance to move into combat, while the Right, on Advance also, contacted the Lancastrians in the village.  Note also my Left, still stuck on the baseline and refusing to move; could it be Northumberland leading that Ward?

Battle is Joined - well 2 out of 3 anyway

It was now the impact of Stance really made itself felt as John, on Hold opted to shoot while my Right on Attack was able to do more damage with a mêlée attack.  In the centre things were even more favourable, as while it costs cohesion to use Assault stance it is very effective in mêlée.

At this point I should point out that 'Happenstance' cards, gained at various points in the game can allow some cohesion to be recovered, or alter combat outcomes.

In the next turn the Yorkist Right managed to switch to Attack, as did the Lancastrian Centre, but with the initiative[5] the Yorkists were still outperforming them[6].

From the Lancastrian Side for a Change

If the ward troop formations appear unusual, it was to ease the calculation of combat power for shooting and mêlée.  Each troop type has a different value and these can be modified by the type of attack and Stance.  To make it easier to keep track the different troop types we separated them out (there are two blocks of apparently identical Bills as some are 'Retinue' Bills and some are 'Array' Bills).  For the Yorkist Left (still stuck on the baseline!) these are from left to right in the image below: artillery, retinue bills, household (2nd row), retinue bows, array bills (2nd row), array bows, crossbows, and handguns. 

Yorkist Left - Still Going Nowhere

At this stage we both sought to bring on our off-table reserves; both failed their Mettle test and refused to appear.

The Yorkist Reserve Goes on Strike

The Lancastrian Reserve Follows Suit

More surprisingly, well it surprised me, the Lancastrian Right changed stance to Advance, but then failed the Mettle test to actually advance out of the wood.

Going Nowhere Seems to be the 'In Thing'

The next turn the Lancastrian Right did advance out of the wood, just as the Yorkist Left, now on Attack[7], actually moved forward and into combat.

Better Late Than Never!

The armies were now furiously hacking away at each other all along the line and the Yorkist Reserve had arrived in the Assault Stance on the baseline behind the Yorkist Centre - I was worried about how well they were holding so wanted to reinforce them with the Reserve.  By contrast the Lancastrian reserve were still refusing to show up for the fight.

One turn later, it was all over!  The Yorkist Reserve had joined their Centre making far less at risk, but the two wings broke their opposite numbers.  The Lancastrian Left had hit zero Cohesion and broke, while their Right was down to 1 point of Cohesion and broke as they were overwhelmed[8].  

Wot No Wings?

This left just the Lancastrian Centre facing the entire Yorkist army, so they also fled the field in rout!
 
 My Kingdom for a Red Bull!

And guess who never turned up for the fight?  No doubt this was thanks to the 'Treacherous Intent' of their leader - see the allocated Leadership card in the earlier photos showing the different wards in each army.

The Lancastrian Reserve - Reserved for What?


Post Mortem

The game was very enjoyable, and I found all the results very convincing from a historical narrative viewpoint.  The mechanics are simple and work well, apart form the calculation of ward strength, dependent upon Stance, when attacking which I found a bit onerous.  However, I reckon with some aids, like a peg-board for record keeping and accounting I could make it easier for Bears of Little Brain like me.  

I had hoped the game would run quicker, but I think that was mainly due to being my first time, and I'm sure we'll get quicker.  In fact, I was so impressed I logged on to the SoA web-site to by myself a copy.  Unfortunately, they no longer seem to sell all the cards[9] that are so useful so I've held off buying a copy for now.

I'm definitely going to play again, and try some historical refights to see how they go - watch this space.



Notes:

[1.] Artillery can only engage targets in the boxes in front of it, not to either side. 

[2.] There are 5 stances that go in sequence: Assault (1); Attack (2); Advance (3), Hold (4) and Retire (5).  Attempting to change stance requires passing a Mettle test which, if failed, will lose the ward 1 point of cohesion if attempting a change of more than one position in the sequence. 

[3.] All wards start with their stance on 'Hold'.

[4.] Luckily for me shooting at, and from, villages is penalised, something I thought quite sensible as in reality one would be in cover and the other unable to freely use all their bows. 

[5.] Diced for on a d6 at the start of each turn, if a draw, the initiative goes to the side that did not have the initiative last turn.

[6.] In the Shooting phase, and the subsequent Mêlée phase, wards attack (shooting or mêlée, but never both) one at a time, in the same sequence as their Stance, except the order is reversed in the shooting phase.  If two adjacent wards in the same stance the one with initiative goes first.  Combat losses, and any Mettle test for loss of cohesion, are applied immediately, i.e. before the ward going second adjudicates its attack.  

[7.] With the Yorkist Left continually refusing to advance, I decided I had to change their stance to Attack as that will always advance (no test required); it paid off big-time.

[8.] Wards on a Cohesion of 1, and outnumbered in companies (bases in out game) by three-to-one or more will rout.

[9.] There are free downloads for the cards, QRS and Stance markers in the store for you to print off your own.

Wargaming Projects - 3 of 4 - The Present

A Potted History of my Wargaming Projects

Prehistoric; Past; Present; and, Pending

Part 3 - Present Projects: which if not complete (is a project ever complete?) are at least currently being gamed with when I can, for which reason many of these have already been featured on the blog.

This post will be a bit different, as many of my projects which have reached gaming status have already been featured on this blog so many will just have one photo and a link to previous post.

This time I'll go in, more or less, chronological order - fantasy comes last on the basis that it hasn't happened yet.


25mm Ancients (Hinchliffe, with a few Minifigs and Lamming)


I started this army back in 70s and, as discussed under 'pre-historic' projects here, were originally intended as an Alexandrian army but became a generic Successor collection, and the above photo shows all my pike, 250 all told, i.e. just enough for a single syntagma, the smallest tactical unit.

These guys have been used for various versions of 'Ancients' rules by the Wargames Research Group (WRG) and while currently based for the DBx rules series they also get used with 'To the Strongest' (TtS), albeit having to provide the armies for both sides.


The TtS rule-set also encouraged me to make special markers.


The latest use of these troops (here) was for a sort of mash-up of DBM with TtS, i.e. using a grid-based movement system like TtS but DBM for PIP activation and combat.  


Although some further mods will be required to handle recoiling troops (a grid square is too far for a recoil) this is likely to be the way I will continue to use these as the game was quick and fun.


15mm Gladiators (Chariot Miniatures)

A quick filler of a project to make an equally quick game to fill the gaps between bigger games during gaming weekends with friends.  This uses the Ludus Gladiatorius rules and has been featured before on this blog e.g. here.


15mm Normans (Essex Miniatures)


An old project that was originally going to be a First Crusade Army, but not too keen on the Essex Byzantines, I decided to switch it to 1066, but couldn't find an Anglo-Danish and Viking range that I liked.  Luckily my friends have suitable opponents so, while I don't have any opponents for them, they do get used.


15mm Wars of the Roses (Minifigs, Roundway, Peter Pig, et al.)

When DBA first came out, I thought that if you used three armies on each side you would get something like the three Battles that Wars of the Roses armies tended to form up in.  Of course, before I'd finished the armies, many of which I sent off to get painted, DBM came out so I've tended to use those instead, albeit the photo above is from a game using 'The Perfect Captain's' A Crown or Paper - Coat of Steel battle rules. 

These troops get fielded reasonably often, especially in Chit games as described in one of my early posts on Chit Game here.


25mm ECW (Hinchliffe with just the odd Minifig, Warrior or Garrison interloper)


These were mostly Lee Gramson's collection from his now defunct 'Going Back to the English Civil War' blog.  We had corresponded via that blog when he said he wanted to sell the collection as he was moving to Spain, I jumped in the car and drove down to Hythe (IIRC) to pick them up.  My incipient OCD forced me to re-base and re-retouch many of the figures, including: head-swaps; replacing Blu-tack modelled elements with Milliput; adding reins to the horses; replacing swords with steel rod; and, painting new aluminium-foil flags.  The latter was triggered by the kind present of a hand-painted Royal Standard from 'Wellington Man' of the 'Hinton Spieler' blog ...


... which encouraged me to get back into painting flags rather than printing them.

What I was surprised to find during this project, was that I found it much easier to refurbish old figures rather than start from scratch with bare castings, and all this work was done in far less time than I had feared.  I have since added several units to expand the collection further, and Hesilrigge’s Lobsters are the only unit left on my 'To Do' list.  I am pleased to say that these have become one of my favourite collections and get regular use and should be familiar to readers of this blog, like their last post here.


30mm Toy Soldiers (Spencer Smith Miniatures - SSM)

My SSM War of Austrian Succession (WAS) collection, like the ECW collection above, is another of my favourites but unfortunately gets less use than I would like.  I'm also waiting on the new owner of the Spencer Smith moulds to put them back production to complete a few loose ends.


The genesis of this project, inspired by the 'Charge' rule-set, was one of my earliest posts (here) so I won't repeat it here.  Several battle reports are also posted, including a five part series on a refight of the Batte of Mollwitz (here).


15mm 1745 Jacobite (Essex Miniatures plus the odd Freikorps)


This project was started after reading a blog on adapting DBA for the '45 Jacobite Rebellion, and seeing the very nice 15mm Essex highlander sculpts.  It stalled a bit when I found that the rules didn't give a very good game but the project was rejuvenated (and re-based!) by the use of Sam Mustafa's 'Maurice' rules for the '45 on the 'Shrine of Sadness' blog.  


They don't get a lot of use and I think this post is the only time they've featured on the blog. 



6mm Napoleonics (Heroics & Ros, with some Adler artillery)


When these came out in the 70s, they were the ideal answer for students short of cash, space and time to paint.  A group of us all picked an army, and I chose the Prussians (post 1808) and now have three 'brigades' (a Prussian brigade was the equivalent of other nations' divisions) each in its own magnetic storage box like the 'East Prussian Brigade' shown below.


Unfortunately, t
he problem with everyone doing a different army became apparent when the guy with the French emigrated after Uni leaving lots of allies with no enemies so I also started to put together some French.  I now have four French divisions based on Reille's Corps at Quatre Bras plus Kellerman's entire cavalry corps - at a figure ratio of 1:12 for infantry and 1:15 for cavalry.

Better still new wargaming colleagues have built Austrian, Bavarian and French forces, one even built some sculpted terrain for Waterloo.


The rules for these games have typically been home-grown, based on many others, but recently we've been getting good games using Neil Thomas' 'Napoleonic Wargame Rules' (NTNWR) - the latest being here, and it's likely that, with a few mods, we'll stick with these for a bit.


20mm Vintage Naps (Hinton Hunt, Alberken, DK, etc. - mostly copies I fear)

This project is entirely down to bloggers like 'The Hinton Spieler', 'Hinton Hunt Vintage Wargame Figures' and others who seduced me with the charm (yes, I know it's subjective) of glossy vintage 20mm Napoleonics.

I have a long way to go to get anywhere near completing the planned armies, and the number of unpainted castings in the loft is a bit disconcerting, but at least I've now done enough for a game, the last being here.


28mm Old West Gunfights (Guernsey Foundry)


This project was originally built for use with 'The Rules With No Name' by Bryan Ansell, a free download from Wargames Foundry who now produce these figures.  They have also benefitted from being one of the few projects for which I've actually put together a decent amount of terrain - in this case a scratch-built township.


Nowadays, they tend to be used with the Too Fat Lardies 'What a Cowboy' rules, but have so far only made a single appearance on the bl
og here.
 

1:2400 Russo-Japanese Naval (Panzerschiffe)

Inspired by a campaign system by David Manley published in both Miniature Wargames (MW) and Wargames Illustrated (WI), this project proved very quick to complete with resin ships from Panzerschiffe.  The entire campaign as played has been posted in four parts: Intro; Part 1; Part 2; and, Part 4.


Wings of War (Commercial 1:1444 WW1) 


Not much to say here, as it's a complete game system produced commercially, requiring no modelling or painting so hardly a 'project'.



20mm WW2 Normandy (FAA, SHQ, MMS, et al)

This project originated with an article entitled 'BOCAGE ‘44' by Andrew Grainger in WI#15 with rules for fighting an Infantry platoon in Normandy.  I was drawn to this by the way troops were more often pinned by fire rather than killed or wounded.  For this I put together an infantry company of three platoons (at about 80% strength) and a troop of tanks (3 Cromwells & 1 Firefly).  I then ran games as a 'Dungeon Master' with players commanding a platoon troop and working together to achieve an objective against a motley collection of Germans.  I as umpire would roll to see if any enemy were present every time players exposed themselves to a new line of sight - the games had a real sense of jeopardy.

But then along came Chain of Command (CoC) and the collection is now used almost exclusively for that.


1/1200 WW2 Fletcher Pratt Naval (Airfix)


Although they haven't been used for some time now, I still consider this project active, but it requires a church hall or similar to play.  These very old rules, that had predicted the demise of the Graf Spee if she met a group of cruisers are very simple but give really convincing results.  At my last club we fought every action of the Bismarck's short career and got an almost identical result to history in every case.  Unfortunately, there's a lack of 1:1200 kits, I had to kit-bash an HMS Prince of Wales to make a Rodney ...


... and getting up and down from the floor plays havoc with my knees so, I'm not sure these will get run out again - shame.

 

28mm LotR Breaking of the Fellowship (Games Workshop)


A lovely quick project that allowed me to game with Games Workshop's (GW) delightful Lord of the Rings figure range - I wanted to paint some figures but didn't want to build armies.  I designed a game to just represent the breaking of the Fellowship from when Frodo has fled from Boromir who tried to take the Ring, until he departs, leaving his companions behind, to take on the quest to Mordor by himself or, hopefully, with Samwise.

The use of playing cards for a very simple movement and combat system was stolen from a Three Musketeers participation game I saw at a convention, and the 'hidden movement' system I read about somewhere so long ago I don't recall where.  This was all described here.


28mm LotR Dragon Rampant (Games Workshop)

This project was really just an expansion of the Fellowship project - see above.  I had been picking up cheap GW LotR figures from eBay for a while with view to doing different scenarios when I encountered the Dragon Rampant rule-set.  This fired me up to send off the stored plastic to Fernando Enterprises for painting as I knew I'd never spare the time from my historical projects for this.  The end result, some fun games of Dragon Rampant like that here.


Well, that's all for this instalment of the potted history of my wargaming projects past, present and future, the previous instalment can be found here.