From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).
Showing posts with label 6mm Napoleonic. Show all posts
Showing posts with label 6mm Napoleonic. Show all posts

Napoleonic Play Test

Today my friend Steve came over for a play-test of a heavily modified version of Jeffrey's 'Napoleonic Rules for a Large-scale Wargame with small-scale figures' (not a very snappy title but it has some interesting ideas and mechanics).


Most of the changes concerned: translating the rules to work on a hex-grid; 'simplifying' the order system, replacing textual orders with a brief code; and, some ideas to ease book-keeping (peg-boards) and calculations (look-up tables).

The photo below shows the armies as set up; Steve commanding most of my French (on the right) against about two-thirds of my Prussians (on the left).


This was a fairly big game for a play-test, but rule machanics really need to be tested at the intended scale for a fair test.  And now, just for the sake of it, a couple of close-ups to show the troops (all Heroics & Ros) in a bit more detail.



In the game, orders typically take a turn or two to arrive, and are recorded on small chits as shown below in the example of a French order below.


In the order above, 'A1' means the order is to attack and the axis of advance (AoA) is directly ahead.  For the French '1' means directly towards my side of the table and the other hex vertices are numbered clockwise from this direction.  The order was sent in Turn #1 from the divisional commander (B) to one of his brigades (B1) - sorry about the soulless naming of commanders and units (actually Jerome Bonaparte to Bauduin).  

The book-keeping was done on a peg-board which allowed the recording of casualties and disorder suffered by each brigade (artillery batteries are also treated as brigades).


Each brigade's order (either Attack, Support or Defend) is also recorded, but if the brigade is reacting to a change of situation (COS) the order is moved to the 'COS' slot indicating its order is currently suspended.  They will not revert to their order until either they receive a prompt from a commander or another COS allows them to do so.

Combat is initiated when opposing brigades come into contact.  The relative strengths are compared and the dice (d20) thrown are modified by tactical factors.  This may result in one side or the other routing immediately, if not then the combat will last for a number of turns after which the same dice are thrown for combat resolution - which will always result in one side or the other retreating.  In the latter case a marker is put down indicating what is happening as shown below.


This marker ...


Shows the combats odds (force ratio of the two sides) is 'Band C', in favour of the Prussians (placed behind them), will last for one turn, and the Prussians have two tactical advantages when throwing the dice.  Later in the game we also added the turn number in which the combat would be resolved to remove any confusion.

As for the battle, the French put in a big attack on the Prussian right ...


... which saw both Prussian brigades on that flank forced to retreat, each sweeping the other along in retreat until they reached the edge of the world and fell off!


Prussian success elsewhere, including driving back a massed column attack ...


... was nowhere near as decisive and the Prussians decided to call it a day and retire before the French could re-organise for a second push.

While I now have several pages of suggested modifications to think about, we both felt the battle flowed reasonably well and gave a feel for the difficulty of faced by generals controlling an army when limited to what they could see and communicate by mounted courier.  

So, all in all, a fairly successful play-test but still a lot of points to ponder and some careful thinking to ensure that any changes introduced only streamline the game further rather than adding complication and slowing it down.

WiP Basing and Some Away Games

While I've finished the basing fix for my SSM figures (last post) basing is still dominating my painting desk.  This time it's painting, texturing and dry-brushing the bases for some Games Workshop Lord of the Rings figures to allow my skirmish game to expand so I can play Dragon Rampant or similar.  Doubting I'd ever get the figures painted myself (too much else in the queue) I sent them[1] off to Fernando Enterprises in Sri Lanka.  

They took longer than I was expecting (c. 6 months) and there was a lot of to and froing as they sent pictures and I requested improvements but eventually they arrived.  I was pleasantly surprised to find the figures look much better in the hand than in the photos they sent for approval; the images they send are very small.  Now I just had some minor repairs and touching up to do, plus a lot of base work - I had decided to not let them finish the bases as I knew the painting style would be very different to mine and I wanted to make the bases the same as my other figures to help them blend in.

So, first, some of the 'bad guys', goblins ...



... and Warg riders (I don't like Peter Jackson's take on Wargs).



And, ready to ride down everything in their path, THE ROHIRRIM!



I still have some touching up to do on the Uruks, which seem less well-painted than the rest (different painter?) but that shouldn't take long now.  So with all these 'armies' gathering war is imminent; no doubt my giant eagles will keeping an eye on things.



As a pleasant interlude during all this, fairly tedious, basing work, I went down to Steve's place for a weekend's gaming get together with some others.

The first game was a 'chit game' of the Battle of Liegnitz (1241) which, true to history, was won by the Mongols.  I came seventh out of seven once the VPs were totalled but comforted by the prettiness of my troops (Martin's vintage 15mm Minifig Knights - I had more than this but I liked this close up).



Other games included chariot racing with a modified version of Circus Maximus using Martin's Essex Miniatures chariots ...
 


... and 6mil Napoleonic game on Steve's sculpted Waterloo terrain (really need to get the backdrop sorted).



This was a fictional Austrian-Bavarian clash (not sure how they ended up in Belgium) and really a play-test for my modified version of Jeffrey's Napoleonic rules as I very much like the command and control system.  The game showed promise but there's still work to do.  This was not too surprising as I had been adapting it to play on a hex-grid and had to rapidly adjust it for a free-form game on the sculpted terrain, but it is so pretty I'll add a few more photos.






That's all for now.


Notes:

[1.] The lot consisted of: 57 Goblins; 14 Uruk Hai;  7 Goblin Warg riders; 14 mounted Rohirrim and 12 on foot plus a mounted Eomer figure; and, 12 Ithilien Rangers plus Faramir (on foot).