From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).
Showing posts with label Old School. Show all posts
Showing posts with label Old School. Show all posts

Bring on the Empty Horses

Just a quick progress update on my Hinton Hunt French hussars which have suffered from a number of distractions slowing progress.  The latest distraction from the hussars is their mounts.  As I've no doubt said before, I enjoy painting horses a great deal more than their riders, and the net result is that I've finished their mounts while making little to no progress on the hussars themselves.

I'm pleased with how the horses have turned out so thought they deserved a quick post.  So here are the 'empty horses'.


And some close-ups of the different painting schemes / markings - some of these show up some of the casting flaws in some horses that escaped my clean-up and fill process.







That's all for now, but for anyone following the Caesar's Camp, Chain of Command, campaign the next game is now scheduled for the 15th of the month.

Lasalle & Drumming Up a Special Figure

A while ago I posted a WiP piece, the French 4th Hussars, and a personality figure of Lasalle.  As I find painting one-off figures much more enjoyable it's no surprise that Lasalle is the first to be finished.  I present: General Antoine-Charles-Louis, Comte de Lasalle.


The figure is a Hinton Hunt (HH) casting except I added a pipe in his right hand, as he is so often depicted with one.  I painted his uniform, horse colour, tack and shapbraque based on an illustration by Patrice Courcelle (I think) showing him leading a charge by chasseurs á cheval.  


I'm guessing the picture is meant to depict him at the Battle of Medina de Rioseco (14 July, 1808), and as my collection is primarily Peninsular War focused that seemed most appropriate.  Anyway, that's why he's not on a tiger skin as in the famous painting of him by Detaille.

Give us a twirl Antoine ...


... and then a curtain call in close-up.


In the meantime, while Lasalle has been hogging the painting table, and now the limelight, the lack of progress on the 4th hussars is getting embarrassing - see below.


But, Lasalle doesn't deserve all the blame for the sluggish painting on the hussars, as I've had a fairly ambitious conversion job running in the background.  

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For some time now, I've been rather taken by this Knötel image of a Prussian drummer mounted on a coach horse during the Prussian pursuit of the French army after Waterloo.


The story goes that the sound of the drum convinced the fleeing French that Prussian infantry, as well as cavalry, were on their heels and thus they'd keep running.  Whatever the reality, I wanted to make this figure, and here he is.



He is an amalgam of an artillery draught horse (unridden), a pair of hussar legs and, from the waist up a Prussian drummer courtesy of 'Wellington Man' from 'The Hinton Spieler' blog.  I had all but given up on this conversion after working on the separate bits, but while cleaning up Lasalle and the hussars I put the bits together and realised it looked much better when assembled.  This was enough to revitalise the project, and it, together with Lasalle, then claimed most of my recent painting / modelling time.

So first, as I'm rather proud of him, a couple more photos ...


... and yet more.


This was a pretty ambitious conversion as removing the drummer's legs while keeping his coattails attached was a long drawn out and fiddly job.  Other challenges included: rebuilding some of the detail on the drum (it had to be repositioned for a riding figure); adding straps on which the drummer is resting his feet for balance; and, building a more animated horse tail out of solder.  The following montage shows some of these points in close-up.


Now he's off to find a Prussian army that needs him to help them whip the French and chase them all the way back to Paris.


WiPs and Butchered Bits

With the WW2 items finished it's time to do some more vintage 20mm Napoleonics; in this case the French 4th Hussars, courtesy of a very kind gift from a fellow blogger (Hinton Hunt Odyssey).  I had been trying, without success, to obtain some of these figures since I had been seduced into this vintage madness by 'The Hinton Spieler' back in 2017.   So, having finally obtained some, they have been fast-tracked to the front of the painting queue.

Now, as is ever the case with vintage OOP figures, comes the inevitable cleaning up and repair of the castings; plus, converting some rank and file into command figures that were sadly lacking in the Hinton Hunt range.

First up the horses.  These have been cleaned of any flash and had any holes from in the castings filled with Milliput. 


The filling is rather simple but cleaning out the excess metal between the horses back legs would be a real bore without my trusty Dremel rotary tool and grinding bits.  As I didn't take any 'before' photos of this process, here's one of a handy one-piece casting showing the problem next to one of the 4th Hussar horses that was free of this flaw.


The troopers, seen in the first photo, now need cleaning up and the following photo shows the figures selected for conversion into an officer and trumpeter, ...


... together with one trooper who needs his sword repaired, the photo below showing the missing point that needs replacing.


The 'butchered bits' in the title to this post are standing by to be cannibalised for these figures; including a Newline Design trumpeter - trumpets are just too fiddly to fabricate from scratch.



To command these hussars, I've included a personality figure in this painting batch, and who better to command a regiment of hussars than the man himself, General Antoine-Charles-Louis, Comte de Lasalle.


I hadn't originally intended to do any mods to the figure but his right hand resting on his thigh was just begging to have a pipe added as I've never seen an illustration of him without it.  

That's all for now, but these will take some time to complete so there will probably be another WiP post before they are completed and ready for a full-dress parade. 


Modified Vintage 20mil Naps Complete

At last, my 2nd Burgos Regiment is finished, this was quite a long job given the amount of modifications made as covered in earlier posts.  That said I'm rather chuffed with how they turned out so now it's time for their curtain call:

First, the regiment in line, accompanied by a previously painted Major General.


Then some drill practise in formations less used by my Spanish troops, such as attack column[1] ...


... and square (I have a habit of relying on musketry to stop cavalry).


And, finally a close up of the command group.




Notes:

[1.]  In this photo an interloper can be seen behind the general - this was the test figure I did first just to be sure I could pull off the conversions before beheading an entire unit's worth of figures.  When I did the unit's rank and file, I did an entire unit's worth in case one of the conversions failed - they all worked so he's now a handy spare.

Figure Mods - another WiP Update


While the rank and file were held up waiting for new drill bits the trial figure was finished and the command figures painted, only their gloss varnish to do now.

First, the trial figure.



The Officer (not my favourite).



The Drummer (my favourite).



And finally, the standard bearer - you'll be able to see how 'impressionistic' (messy?) the painting is in gory detail in the close up if you click on the photo.



The rank and file have all now been re-headed and are being painted, so hopefully not too long now.



Figure Mods - a WiP Update

The last post which outlined some ambitious figure conversions to make a round-hatted unit of 20mil Napoleonic Spanish Fusiliers seemed to spark some interest.  So, while progress is slow, I thought I'd post an update, mainly to try and keep my conversion mojo ticking along.

First, the test figure, which has now been blocked in with the intended paint scheme.

Getting some paint on him has shown I need to be a little less generous with the 5SecondFix for the trousers and do a better job smoothing them off.  Also, I think a quick bit of greenstuff around the neck to make a more prominent collar will help.  That said, I'm pleased with the colours, the first blue (Humbrol 89) was too light so I gave it a wash of thinned down mid-blue (Humbrol 25) and got exactly the colour I was looking for to match based on an illustration in an Osprey[1].  I will probably highlight with the original light blue colour but I need to attend to the black lining first.

The rest of the figures, head donors and recipients, have all now been through the bleach-bath and had their paint cleaned off and the British revolutionary grenadiers (BRGs for short) have been cleaned up and had their 'wings' removed.  

Today has focussed on the command figures; officer, ensign and drummer.  These are all being worked up from HH (recasts?) BRG command figures.  

First the drummer.  I have no BRG drummer, so have used a sergeant figure and removed his head and arms, the latter in order to fit the arms and drum from a Napoleonic British fusilier drummer - see below.


You will notice his loins have been hollowed out to fit the drum which will be glued in once the greenstuff repairs to the drum and shoulder strap added to the figure (no photo) have cured.  The arms will them be soldered in place at the shoulders for a strong joint, he will also a round-hatted head like the rank and file.

The officers are BRG officer figures, one waving his sword being converted to a standard bearer and the other will be marching as is with his sword at the shoulder, as shown below.


The ensign has had a blob of solder added that will be filed down to create the 'bucket' that the flagstaff is placed in; the shoulder belt from which it is suspended will be added with greenstuff.

As officers I don't want these figures in round hats, so I took one of the spare BRG heads and cut the bearskin down before adding a cocked hat from solder - shown between the two figures in the photo above.  This took several attempts before I could get the solder blob to vaguely resemble the over-sized cocked hats favoured by the Spanish.  This was then followed by lots, and lots, of careful filing, a real chore but the end result is worth it (IMO).  I intend using this head for the commanding officer but haven't yet decided what to do for the ensign ...

... watch this space.



Notes:

[1.]  Man at Arms 332, Spanish Army of the Napoleonic Wars Part 2 1808-1812, Plate G1.  I would put in a picture but again I'm not about the copyright position for doing this. 

Old-School Ancients Top-Up Complete

I managed a bit of a push last week and today I finished off the last of the figures needed to bring some very old, old-school, units up to strength i.e., enough to occupy a 6" grid square.  In this case it was a couple of units of Successor pike.  I only had 16 in each unit plus 11 spare painted figures (5 of one unit and 6 of the other) so I needed another 21 to bring the two units up to 32 figures each.

And here they are, with the newly painted-to-match figures based up with the painted spares.


I am rather pleased with how difficult it is to tell the new from the old.  The best way to tell is to look at the hands grasping the pikes, if both hands completely enclose the pike, then it's a newly painted figure (I like to make the figures' weapons really secure).

Posed together with the old based-up figures, they make much better-looking units - bigger is always better with pike blocks. 


If anyone is interested the older bases are on the outer flank of each block.  I had trouble sorting them when taking the photos but finally realised I just needed to look underneath; the older bases have white steel paper underneath whereas those just based have black ferro-sheet.


Conington Contraband

[Pre-Cabinette Archives c.2014!]

The shocking age of this article explains the appalling photographs and the rather basic terrain on show with chalk roads and outlines to the woods.


This Table-top Teaser was designed give my new scratch-built houses a baptism of fire under Brig. Young’s CHARGE! rules.  It was also an experiment on adding in the roll-of-shot stick and templates for canister and howitzer shells from C S Grant’s ‘The Wargame’. 

The Scenario: involves a government force dispatched by the Elector to locate and seize contraband defended by a rebel militia supported by a small expeditionary force from a foreign, ‘francophone’, power.  Spies in the service of the Elector have reported that the rebel war-chest and records have been moved to Conington; their capture would deny the rebellion badly needed funds and provide the Electoral forces with an intelligence wind-fall.  Scouting patrols indicate the location is not well guarded and a rapid strike by a small force could get in and out before the main rebel army could respond.   To this end the Elector commanded Oberst Franz Schmidt to take a brigade of infantry, with attached cavalry and artillery, and seize any, and all, contraband in Conington, but with strict orders to return to camp before nightfall (i.e. a time limit of 15 moves within which to find the contraband – the return march is not played).  The contraband is in Conington but its precise location is unknown, therefore each house must be entered and searched.   To search a house, after any enemy have been ejected, requires 4 figures and takes a full turn.  A D6 is thrown to determine if the contraband is found; a ’6’ is required for success in the first house searched and the score reduces by one for each subsequent house searched (a house can only be searched once).  Because there are only five houses in Conington (see map below) there is a small chance that it will never be found; in which case, it was either never there or was conveyed to safety by the rebels.   


Oberst Schmidt’s brigade (organised for CHARGE!) can deploy anywhere within the area marked ‘A’ on the map (8x5 ft) and takes the first move and consists of:

  • 4 Coy.s Arberg Inf. Regt. (80 fig.s)
  • 4 Coy.s Diesbach Inf. Regt. (80 fig.s)
  • 2 Sqn.s Hohenzollern Dragoons (20 fig.s)
  • 1 Artillery btty, (2 x 6 pdrs; 1 x 5” howitzer)


The rebel force, under Chevalier Pierre Réverie, may deploy anywhere in or north of the southernmost woods and consists of:

  • 2 Coy.s of Rebel Militia (33 fig.s)
  • 2 Coy.s of French Militia (33 fig.s)
  • 2 Coy.s Grassins Light Inf. (33 fig.s)
  • ½ Sqn. Fischer Chasseurs Cav. (5 fig.s)
  • 1 Foreign Cannon (6 pdr)

The rebel force is actually weaker than the Electoral forces believe as one of the foot companies only exists in their imagination.  The rebel player secretly determines which company is only a decoy by rolling a D6: 1= Rebel Militia; 2-3 = French Militia; 4-6 = Grassins.   The decoy unit is deployed like any other but is removed once it would be visible to Electoral troops. 

Special rules: the rebel militia are allowed to skirmish like light troops but at half effect, i.e. only every second figure can fire.  Also, on each turn the rebels throw a D6 and if a ‘6’ is rolled any dead rebel militia figures may enter as a new unit through one of the zones labelled ‘X’ on the map.  To re-enter the militia casualties must include an officer or NCO to lead them.

The Game: started with rebel militia occupying the farmhouse at Dawes Lot and the wood immediately south of it (1 on map) while the wood to the north held a Grassins company (2).  The Fischer chasseurs waited further north (3) with the Grassins in the wood behind them (4).  The Chevalier posted the French militia companies in the town of Conington (no doubt to show off my new houses)...


...and set up his artillery piece to fire down the road approaching Conington (5).


The Chevalier's deployment was bold, but risky, as the Grassins in the wood by Prescott House (2) were only a decoy leaving the approach through woods to west of the Conington road unguarded.  However, the gamble paid off as the Electoral forces massed their forces along the road and against the militia in and around Dawes Lot (see photo, NB: house shell has been placed alongside the internal ruins to show the garrison within).  


To cut, what could be, a very long story short, the Electoral forces after taking Dawes Lot realised advancing on such a narrow front would take too long. Instead, orders were issued to advance on a wide front through woods on both sides of the road to exploit their superior numbers and swamp the defenders.  


In the preceding photo, the furthest wood on the left can now be seen to be occupied by local militia.  The approach on a wide front by Herr Oberst's men meant that they had clocked that the rumour of Grassins in the that wood was just that, a rumour, as the figures were removed.  The rebels were then lucky enough to roll a '6' and 'resurrect' the militia lost at Dawes Lot to oppose this line of approach.  


The change in approach by the Electoral troops proved the turning point as each line of defence was overwhelmed in turn.  Despite this, time was running short when the Electoral troops reached Conington and started storming the houses in search of contraband.  As the fifteenth move arrived a fourth house had just been seized but the church remained untaken (again house 'shells' have been placed next to their internal 'ruin' in the photo).  


Then, as the recall was sounded, Schmidt heaved a sigh of relief as the last house search ‘located’ the contraband.  Success had been snatched from the jaws of failure and the lack of progress in the early turns would go unnoticed in the warm glow of victory.

The game turned out to be a nail-biter and the houses proved functional and looked the part.  The artillery experiment was not a success, as we both found the devices too unwieldy despite the entertainment afforded by a randomised howitzer shell landing on friendly troops.  



PS: I never took any photos of the round shot bounce stick during the game, but it can be seen in the final photo of an earlier post entitled 'Tool Time'.  It is the stick at the top of the photo and alongside it can be seen the die with faces coloured to match the white, yellow and green bounce zones that determines where casualties will be inflicted.


Old-School Ancients - limping along

Still not at my best but managed to make myself base up the figures I had painted before.  This time it's more mounted figures:


An extra base of Hincliffe Companions with shield (plus a head-swap from the Macedonian Pikeman in the same range).  The new base is on the right in the photos.



An extra base of Persian (Cappadocians?) extra-heavy cavalry; the new base is again on the right and easily identified by the 'leader' figure (a Hinchliffe Belisarius figure with a head-swap from another Persian cavalryman).



And finally, the camels.  I had a bit of a senior moment here as looking at the DBM rules for troop types I saw there was no light camelry type so I intended to make them all ordinary Camelry.  Then, after painting enough figures (3) to bring the numbers up to be enough for four 3-figure bases, I found light, scouting, camels are actually listed under Light Horse...     D'oh!

What's more, I forgot when basing them to put them at angles that allowed the heads, which project beyond the base, of a second rank to go between the camels of a front rank.  I guess that's what comes of doing it when under the weather but I doubt they'll be in more than one rank very often and certainly it won't matter if fighting on a grid which was the main reason for this whole topping up exercise (see the earlier post). 

As I thought I was going to have to re-base all my camels I had removed them from their bases, so in the photos, the newer figures are mixed in with some of the old so I've marked them with arrows.





As with the Persian cavalry I added a leader figure - a Palmyran Heavy Camelman with some additional, green-stuff, hair.


PS: My shielded Companions already had a leader figure which is why they didn't get one added in this batch.