All Coated Up and Ready to Go
21st Panzer Ready to Roll
One slight niggle is that the gun shield on the MG42 mount on the P107 was different but I decided to let that pass.
The seated infantrymen in the back can be removed, as they are all attached by their feet to a false floor as described in a previous post (Becker's Specials - Build Complete-ish).
This vehicle was the real inspiration for the whole batch as it's in the Too Fat Lardies 'Kampfgruppe von Luck' pint-sized campaign and Hans Hoeller's memoirs 'D-Day Tank Hunter'. Its camouflage scheme was also taken from the book mentioned above but slightly tweaked to match that in the photos of Hans Hoeller's book. As this was an ambitious kit-bash of the EWM P107 kit I shall indulge myself with a flurry of captioned photos.
| Left side |
| Right side |
| Front |
| Rear |
| Close-up of fighting compartment |
| Close-up of scratch-built tools |
Becker's Specials - Build Complete-ish
Finally, after lots of failed attempts I've managed to get my scratch-built S307(f) finished and ready for painting together with the other vehicles intended for 21st Panzer in the Too Fat Lardies 'Kampfgruppe von Luck' campaign.
The reference in the title to them being not quite complete, is because the Pak40 on the S307 and the machinegun mounts on the P107 carriers are not yet attached to make the painting easier - see below.
This vehicle is also a straight EWM build with a separate metal gun and recoil spade at the rear. The only extras were a gun-rest, fashioned from a piece of scrap plastic from my bits box, and some steel wires as latches holding the spade in the raised position (not shown).
I'm pleased with the build, the gun mounting should be a bit lower, as should the top of the bonnet, but holding it up against a 1/76 scale drawing it's close enough.
I was rather pleased with some of the detailing like the engine hatches and tools all fabricated out plastic bits and pieces (the close-up below shows just how messy I am when using glue).
Other details (see below) include the shot rack below the gun breech, made from plastic rod (ends rivetted with a hot blade to create the cartridge rims[1]) and plasticard. Also, in the photo below can be seen the magnets for holding the crew in place, and the rack of jerrycans on the back.
Next comes the painting, although I suspect a few more flaws might show up once I get the first coat on.
Becker's Specials - The Genesis
In this the opposition is mainly the 21st Panzer Division with an eclectic collection of armoured vehicles modified from old French captured equipment, of which I have only a single UNIC P107 and that doesn't match the photos of the originals.
Sidetracked
Along with an interrupt for the CoC game described in the previous post, my work in progress (WiP) was put on hold while the wife went away to visit friends for a few days. While that has its downside, it also frees up the kitchen. As this gives me a 6'x3' table and 4'x6' peninsular it allows me to spread out far more than is possible on my cluttered 2'x2' painting table.
What this means is I can do some terrain work that won't fit on the painting table. And in this case, it was painting my recent purchase of latex tracks and cobbled town streets with pavements from Early War Miniatures at Partizan.
First, the country tracks and junctions.
The EWM range doesn't include any junctions between 7cm-wide cobbled roads and the dirt tracks so I had to bodge these. Down the lefthand side are the cobbled roads cut from road T-junctions. Butted up against two of them are the tracks cut from track T-junctions. In the middle of the second column is a section of cobbled road with two track sections cut from track T-junctions to make a 'road-track' crossroads.
Some of these featured in my previous, CoC AAR, post. The posts are out of sequence as I need to do AARs immediately after the game before I forget what happened.
The town streets, including some damaged (bombed/bombarded) sections were simply a paint job.
The paints used were all acrylics by Vallejo and/or Citadel.
Who's Teaching Whom?
The Scenario
This was a one-off Chain of Command (CoC) learning game for a friend, Colin, who had only played one game of version 1 some time ago and was interested in trying the second edition of the rules. Offered the choice, Colin opted to defend with a German platoon; I would attack with the Brits.
I based the game on an Attack-Defend scenario from the Operation MARTLET pint-sized campaign (the attack on Fontenay), but swapped the German SS Panzergrenadier platoon for a Heer Infantry platoon to give Colin some practise with rifle groups as well as machine gun teams.
The table set-up looked like this:
As per the campaign scenario, each of the German sections was down by one man and they received a Panzer IV in compensation, plus 8 support points. The Brits had 16 support points.With my 16 support points, I opted for: 1x M4 Sherman (6pt.s); 1x Vickers MMG Team (4pt.s); 1x PIAT Team (2pt.s); 1x 2" Mortar Team (2pt.s); 1x Adjutant (1pt.); and, 1x Replenishment Point (1pt.). Colin plumped for: 1x Mortar Bombardment (4pt.s); 1x Senior Leader (2pt.s); 1x Medic (1pt.s); and, 1x Adjutant.
The Patrol Phase
We both rolled a starting Force Morale of 10, so as the attacker I started the Patrol Phase. The Brits start with 4 patrol markers on the road where it enters their baseline. The Germans, who opted for 3 patrol markers, start anywhere up to 18" in from their baseline and may be spaced out (but within 12" of each other).
With their head-start and fewer patrol markers, the Germans penned the Brits back around Home Farm; the photo below showing the patrol markers and two of the three German jump of points (JOPs - the small Cross markers).
The Game [1]
1BR(3,4,4,5,6): I never like to bring on my senior leaders too early so I settled for just deploying No.1 section in the yard of Home Farm.
4GE(2,3,3,5,5): Colin had seen enough at this point, and deciding that attack was the best form of defence, deployed his tank (PzIV) and III section along the hedge running down the road.
He also deployed I Section in the Derelict Farmhouse from where they fired at No.2 section in the orchard, inflicting one kill on the Bren team and one point of shock on the Rifle team.
Frustratingly this tempting target was unavailable to my Sherman which was within the mortar bombardment area.
14BR(1,3,4,5,6): the Sherman escaped the bombardment zone[4] this time and engaged III section in the edge of the North Wood, killing one rifleman and inflicting a point of shock on the rifle team. Meanwhile the platoon sergeant rallied off more shock and I deployed a PIAT team in the orchard to deter the PzIV from advancing on that flank.
16BR(2,2,4,4,6): time for another of my MISTAKES - I forgot the effects of a bombardment last until the end of the phase following the end of the bombardment so, my platoon sergeant rallied off some shock and moved No.1 section out into the yard. He also ordered the 2" mortar team out into the yard, but as they were not pinned this was permitted.
20BR(1,2,3,3,6): and Colin had to leave shortly, so we agreed we'd each play just one more phase. First, I deployed my Vickers MMG to fire at close range against his III section in the North Wood. Ten fire dice at close range against a target only in soft cover; but to no effect! Colin used some of his rather plentiful CoC points to React Fire causing one kill and one point of shock. The 'kill' wounded my Platoon Sergeant and British Force Morale dropped from 8 to 7.
Just out of curiosity, Colin threw his command dice for Phase 22 and got: 1, 5, 5, 6 & 6, for what would've been another treble phase - it clearly wasn't my day. He did roll for Phase 23 but only rolled: 1, 1, 3, 4, 5.








