Battle of Blasthof Heath Refought 40 Years On
[Pre-Cabinette Archives c.2007]
Recruiting the Armies
Some years ago, I picked up a second-hand copy of “CHARGE! or
How to Play Wargames” by Brig P Young and Lt Col J P Lawford, published in 1967, some 40
years ago at the time of writing. For me the rules encapsulate a ‘golden age’[1] of wargaming where the focus was on fun, and
historical accuracy came a very poor second.
Suitably inspired I cast around for old-fashioned wargame figures to match the ‘toy-solder’
style. I wanted to do the War of Austrian Succession
(1740-48); ideally suited to the games described in 'CHARGE!'. It is also a period when the British, more often than not, lost to the French so results either way 'feel right', which may be why this war is less favoured than other 18th century
conflicts.
I started with Spencer Smith
Miniatures (SSMs), who also marketed the Willie and Tradition ranges, all of which feature in 'CHARGE!'. The Willie figures are
beautiful, being (IMO) better proportioned than many of the ‘chunkier’ ranges
of figures that dominate the market today.
While lovely, the Willie range was
too limited to build a representative force and, more importantly, the detail on the figures demands a better paint job than I could manage. Tradition figures didn't suit me, seeming too wooden, and the SSM figures, now cast in metal as opposed to the original plastic, while appealing didn’t capture the voluminous appearance of the cuffs
and coattails that I associate with the period.
Seeking more options, I bought some 42mm figures
from Irregular Miniatures, both Seven Years War and Marlburian, but again found
them not to my taste. I toyed with switching period and bought some of the Deutsche-Homage' 42mm Franco-Prussian War (FPW) figures just because they
captured a delightful old-fashioned tin soldier look (and were easy to paint).
Unfortunately, the bigger scale, together with the improved FPW weapons, made the firing ranges in the rules look very wrong; and the limited size of my wargames table wouldn’t accommodate an increase in firing ranges. Frustrated I returned to the Spencer Smith figures, and tried some Green-Stuff to bulk out their hats and
coats, which seemed to match the 'toy' look I was after.
Clearly, modifying every figure in this
way was impractical, so I asked Peter Johnstone of SSM if he would cast
figures using these as masters. Peter was more than
helpful and the initial results gave me the confidence to press on with what became the SSM WAS range.
Now, having started a project, comes, for me, the difficult
bit, painting the figures. For once I avoided the usual pitfall of buying
a mass of castings that never seems to shrink no matter how many are painted and only bought enough figures to replay the first example game in 'CHARGE!', namely the
Battle of Blasthof Heath.
Having got the 'armies', the next step was to
build some simple terrain. I wanted the terrain to match the look of the original but without going so far as to use a Tradition catalogue
to represent a hill! The buildings and bridge were free to download paper
models from the Internet printed out and pasted onto foamboard. The hill
was a slab of polystyrene coated with newspaper and PVA glue, while the
river was cut from old cereal packets with the banks carved from self-adhesive
cork tiles. With all now in place, I invited my friend Steve to come round and put
the project to the acid test of battle.
The Battle
The Battle of Blasthof Heath is used to
illustrate the mechanisms in the basic rules which I used in the game (the book also includes an advanced set of rules with another
larger game to illustrate their workings, but that's another story).
The basic rules are a genuine “back of a postcard” set, with players taking
alternate turns to freely move and fire their figures without any command and
control restraints, the game being won as soon as one side loses more
than half its figures. Figures are moved individually,
infantry and guns up to 6” and cavalry 12”, and firing and combat is decided by
fairly simple dice throwing mechanisms.
The scenario is a fictional contest between the
‘Elector’ and the ‘Emperor’, in which the forces of the former having been
defeated are seeking to prevent the advancing Imperial army from seizing a
bridge over the River Blast. The Electoral rearguard under General
Soubise has to either destroy the bridge[2] or, hold it until nightfall[3] against
the advance guard of the Imperial forces under Count von Kornberg. The
forces available to the two commanders (and their 50% defeat thresholds) are
listed below (I/D/CR = infantry/dragoon/cuirassier regiment):
Electoral Rearguard
Soubise & ADC
Hohenzollern
DR 1 officer & 12 troopers
Max Josef
IR 3 officers & 40 soldiers
Field
Artillery 2 guns, 1 officer & 10 gunners
TOTAL 69 figures (50% = 35 figures)
Imperial Advance Guard
von Kornberg & ADC
Birkenfeld
CR 2 officers & 16 troopers
Hoch und Deutschmeister
IR 2 officers & 32 soldiers
Field
Artillery 2 guns, 1 officer & 10 gunners
TOTAL 65 figures (50% = 33 figures)
The armies were deployed as per the original game as shown
in the map and photo of the armies in their starting positions below:
The Imperial forces starting 24” from the nearest point of
the bridge.
The Electoral forces starting a little closer; 24” would take
them to the far end of the bridge.
From here on everything was left up to chance or the skill
of the opposing commanders. Soubise won the toss, as per the original
encounter in the book which he had then gone on to win, an ominous omen for von Kornberg.
Turn 1
Soubise elected to move first, and the Electoral troops
stepped out smartly towards the bridge appearing to reject any subtle
manoeuvring in favour of the direct approach, with half of their infantry
moving as if to cross the river.
In reply von Kornberg led all his cuirassiers across the
river, determined not repeat the error from the published encounter where he divided his cavalry either side of the river and squandering his
superiority in that arm. Simultaneously the Imperial infantry and guns
advanced towards the bridge, an impressive, and impassive, wall of white.
Turn 2
Soubise’s infantry left wing, reinforced from the right,
pressed on to ford the river, a volunteer being sent ahead to confirm the
feasibility of the ford[4].
The infantry right wing and the cannons continued their
advance to the bridge but the Hohenzollern dragoons to their left slowed their
pace, only inching forward; as if unwilling to go it alone without infantry
support.
As Electoral right wing hesitated von Kornberg sent his
cavalry out on a sweep designed to pass around the hill and seek out the enemy
flank as the Imperial infantry and guns continued their inexorable advance.
Turn 3
The Electoral infantry forded the river, its slippery banks
causing them to fall into some disorder as they did so[5]. The remaining infantry and artillery continued
to close on the bridge. The dragoons however, faltered at the sight of
the Imperial cuirassiers and did not budge an inch. ‘Aha’ cried von
Kornberg, ‘I see your fellows have lost their appetite for a fight!’ ‘Oh
no’, retorted Soubise, ‘I’d just forgotten to move them, thanks for reminding
me.’ As von Kornberg cursed under his breath the Hohenzollern dragoons, somewhat unconvincingly, edged forward.
As the Imperial cavalry continued their sweep von
Kornberg noticed his artillery had halted while his infantry marched on.
Leaving his ADC to ensure the cavalry stuck to the plan, von
Kornberg galloped back to determine why the artillery had deviated from
it. As he splashed across the river his artillery opened fire on the Electoral infantry but at long range achieved nothing[6].
Turn 4
On the Electoral right flank, the dragoons continued to
dither as Soubise diverted the right wing of the Max Josef regiment to bolster
his increasingly nervous cavalry. On the left flank the remainder of the
Max Josef regiment managed to regain some order on emerging from the river, albeit in an unconventional 3-deep formation.
In the centre the Electoral guns opened fire on the Imperial
guns but missed, prompting von Kornberg to claim he had deliberately opened fire
too early last turn in order to lure Soubise into doing likewise.
The Imperial cavalry continued their wide sweep around
the Electoral flank finally bringing themselves within charging distance while,
as intended, avoiding the Electoral infantry.
The Imperial guns, now under von Kornberg’s direct supervision, limbered up and moved forward to catch up with the Deutschmeister
regiment as it wheeled left to align its line of advance with the bridge.
Turn 5
The Electoral advance seemed to falter with the infantry on their left halting, while
their dragoons edged backwards away from the Imperial cuirassiers. This left only the right wing of the Max Josef
regiment going forward as moved to support the Hohenzollern dragoons. Despite this timidness, the fates smiled kindly on the Electoral forces; their guns managing two hits on the Imperial battery which killed a crewman and destroyed a cannon giving them the upper hand in the ongoing artillery duel. (Losses, Empire:Electorate = 1:0)
Eager to press on, von Kornberg’s ADC, while swinging wide to avoid the enemy infantry, brought the
cuirassiers, once more, into charge reach of the Electoral dragoons.
The remaining Imperial artillery piece returned fire against
the Electoral guns but missed, much to von Kornberg’s annoyance, who, undaunted,
continued to advance his infantry to bring the bridge within musket range.
Turn 6
Feeling confident that his cavalry flanking force would soon
start to press its advantage, von Kornberg offered Soubise a chance to
surrender, but was ignored. Soubise inched forward the left wing of the
Max Josef regiment seeking to avoid leaving their flanks uncovered, even when the Imperial cavalry was nowhere in sight.
Similarly, the dragoons on the Electoral right fell back
once again to line up alongside their advancing infantry who had formed line in anticipation of an Imperial attack.
In the centre the Electoral battery now confident in its
numerical superiority switched targets to engage the Imperial infantry
inflicting 2 casualties. (3:0)
Seeing his infantry fired on by artillery and unable to
reply, von Kornberg felt compelled to press his infantry forward to engage
their opposite numbers before too many were lost to artillery
fire. The miserable performance of his remaining cannon, firing at and missing
the enemy’s battery, only confirmed his decision to limit his
troops exposure to the enemy guns. Meanwhile, the ADC leading the
cuirassiers, aware that pressure was building in the centre, gave up trying to
engineer an engagement against the enemy’s cavalry while avoiding his infantry
and charged in (to fight a mêlée in the opponent's bound next
turn).
Turn 7
As the advancing Imperial infantry advanced, the Electoral
infantry at the bridge now added their fire to that of their artillery, both
infantry and guns each killing three reducing the front rank of the Deutschmeister regiment to a bloody ruin.
On their right flank the Electoral infantry was equally
successful shooting down two of the charging cuirassiers and holding the other
three that charged home to a draw. However, the dragoons, who managed to kill two cuirassiers, lost three of their own number. (13:3)
The Imperial rejoinder saw the cuirassiers rebuffed by the infantry returning to the fray with their more successful comrades who had
bested the dragoons. Then the Imperial artillery succeeded in finding the range
of the Electoral guns and killed two crewmen.
Finally, the Imperial infantry stationed between Blasthof farm and the
river fired back killing four infantrymen while sending a detachment around the
farm to flank the enemy. (13:9)
Turn 8
The Electoral infantry wheeled a section to counter the Imperial flanking move while the reminder continued the fire fight
against the infantry to their front inflicting three and half casualties.
These losses, added to another two and half casualties from the artillery, gave a total of six dead, which saw the remains of the Deutschmeister front rank
swept away.
On the Electoral right flank things were going less well as
the dragoons were once again engaged with the cuirassiers. In contrast, the Max Josef
infantry continued to shine, shooting down another two enemy cavalry, killing one in close combat, and
holding off another for no loss.
The decision by the Imperial ADC to risk engaging both the
infantry and the cavalry was beginning to look like a serious error. Despite
this, the cuirassiers maintained their ascendancy over the dragoons killing
three, including their officer, while only losing one in return. (23:12)
The Imperial cuirassiers sensing victory over the enemy
dragoons charged in for the third time against the dragoons while seeking to avoid contact with the somewhat more lethal enemy infantry; only one being contacted. Away from the cavalry combat the Imperial
artillery reverted to its old habits and failed to register a hit, while the
musketry from both elements of the Imperial infantry inflicted a total of five
casualties on their Electoral opponents. These successes, however, were starting to
look like too little too late. Von Kornberg sensed that his force could take many more casualties without breaking. (23:17)
Turn 9
The cavalry combat was beginning to draw to a close as the dragoons
clearly had enough with some of their unengaged figures not rejoining the
fight. The supporting infantry also disengaged and reformed to bring its muskets to bear on the cuirassiers, although in doing so they left behind the lone
musketeer caught up in the cavalry mêlée. This musketeer,
a veteran of two rounds of combat with two cuirassiers already to his
credit, was undaunted; when his shot failed bring down his opponent, he simply
applied the bayonet to notch up his third kill[7].
The dragoons failed to follow his example losing three men
to the cuirassiers for no return.
Meanwhile the Electoral artillery and infantry continued to
take their toll on the Imperial infantry killing a further three each. (30:20)
The writing on the wall was now clear for all to see as
the remains of the main body of the Imperial infantry were forced to seek cover behind
Blasthof farm. They were compelled to do this as, with their front rank annihilated, they had found their rear rank out of range and to advance further would have seen them gunned down whilst unable to reply[8].
Meanwhile, the
flanking detachment, left to continue the fire fight alone, only managed to kill
two while the remaining cannon, still firing at the enemy artillery, killed another
crewman. The cuirassiers, despite finally breaking through to threaten the
Electoral artillery, also appeared to be running out of steam only eliminating a
single dragon, albeit for no loss. (30:23)
Turn 10
With no infantry left to engage, the Electoral guns were
swung round to face the cuirassiers to their rear. This proved an unnecessary precaution as this
menace was swiftly eliminated by a crisp volley from the Max Josef
regiment; sweeping two more cuirassiers into oblivion and bringing the regiments total
for the action to eight cuirassiers without loss!
With the Imperial forces clearly having shot their bolt even
the surviving dragoons showed some enterprise with one attempting to capture
von Kornberg’s ADC.
As the Imperial flanking assault collapsed in disarray, the
Max Josef infantry by the farm applied the coup de grâce killing another
three Imperial infantry.
The Imperial losses now totalled 35 and exceeded the half
the original force, at which point they broke and fled from the field.
Soubise congratulated himself on his win and turned to
destroy the bridge before the main Imperial army arrived. (35:23)
As a postscript to the action there was still an ongoing
mêlée in progress between a solitary dragoon and von Kornberg’s ADC. This
action was rapidly resolved in the ADC’s favour and he galloped off as the
dragon toppled to the ground, but the ADC may have escaped the frying pan only
to fall into the fire, as the scapegoat for von Kornberg’s failure. (35:24)
Post Mortem
With drinks in hand the outcome of the game was dissected,
the primary cause of the Electoral victory being the astounding performance of
the right wing of the Max Josef Infantry Regiment who repeatedly saw off all
their opponents without losing so much as a single figure. While it
was agreed that von Kornberg had been unlucky, the vagaries of the dice simply
added to the enjoyment and both parties agreed it had been great fun. The
true worth of the game is that it inspired me to keep painting with a view
to trying out the advanced rules and possibly even setting up a simple
campaign.
I hope anyone who has read this far will have enjoyed the
account as much as I enjoy reading those in 'CHARGE!' and is perhaps inspired
to indulge in some 'Old-School' gaming.
Endnotes:
[1] In reality
I suspect that the games of my youth weren’t any better, but being young was!
[2] Requiring both
ends to be held for 6 uninterrupted moves.
[3] Nightfall would
arrive at the end of move 15.
[4] Actually,
the figure was a marker for the front rank who refused to stand up on the edge
of the riverbank.
[5] Again,
caused by the tendency of individually based figures to topple on terrain
features.
[6] It has been
rumoured by some that the real reason the artillery opened fire was that von
Kornberg had forgotten that artillery range in the basic rules is half that in
the advanced rules but sought to save face by blaming his unfortunate artillery
commander for opening fire too soon.
[7] This
particular musketeer (figure) has been recognised for his outstanding combat
performance (the final combat victory requiring a 6:1 score on the dice), with
a field promotion to NCO. As a result, his hat lace will be upgraded
(re-painted) to silver lace.
[8] In the
basic rules infantry either move or fire, not both.