From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).

Rearguard Action - The Scenario

A Table-top Teaser for the War of Austrian Succession

Taking a break from WW2 after our last Chain of Command campaign, John and I opted for an old-school game, and what could be old-school than a fight with Spencer Smith figures using Brigadier Peter Young's Charge rules[1].

Not wanting a simple line 'em up and slog it out game I've put together a quick table-top teaser - whether it's well-balanced, or not, only time will tell.


The Scenario

With Austrians, and more importantly, the Hungarians, rallying around Maria Theresa, the French have been beaten around Prague.  With their allies defeated, the Bavarian army is beating a hasty retreat up the Danube before the Austrians can shift their forces against them.  The rearguard units are falling back, and covering each other, in their turn - in the photo below the Kurfürst Infantry Regiment (IR) can be seen marching off covered by the Max Josef IR.

But they've left it a bit late as the Austrian General Khevenhuller, who has been sent with a powerful force to chastise them, rides onto the field with his staff and escort of hussars.


The Bavarian General, Seckendorff ...


... is perturbed by how quickly the pursuit has been mounted, and, seeing the clouds of dust following the Austrian commander, wonders if he has left it too late.  That said, he has allowed for his eventuality with his dispositions.

The von der Kurtz Freikorps in the Grünwald (forest), backed up by a squadron of the Frangipani Hussar Regiment (HR).


The Wappen Donau Militia in the Birkenheim Farm, covering the withdrawal of the Kurfürst IR (there are more, out of sight, inside the farm building).


Two batteries on a hill from where they can support most of his troops.


But the Max Josef IR is looking a little exposed on his left.


He will now have to craft some cunning orders to keep his withdrawal on track.

And, in the dust cloud behind Khevenhuller, the Austrian forces are poised on some handy nearby bookcases, ready to enter the field.  From left to right: the Trenck Pandurs; the Karlstadt Pandurs, the Batthyányi Dragoon Regiment (DR); and the Baranyay HR.


And on the adjacent bookcase: the Birkenfeld Cuirassier Regiment (CR); The Hoch und Deutschmeister IR; the Los Rios IR; three field batteries; the Arberg IR; the converged Grenadier companies; and, the Andrássy IR (Hungarian).


The Austrians enter on one of six entry points: one on the road for the artillery; one either side of the road for the infantry; one further out on each wing for the cavalry and irregular infantry.   


Unit arrival is diced for at the start of each turn, but after Seckendorff has written his orders.  On a roll of anything but a '1' on a D6 for each troop type, at each entry point, one unit of Khevenhuller's choice will arrive[2].  Only now, after unit arrival, does Khevenhuller write his orders.

Victory Conditions

The game all depends on how many infantry uints the Bavarians can withdraw before they go under-strength (<50%).  This is not as easy as it sounds as they must leave off the road in a column of fours.  The town of Birkenheim and the hedges (obstacles) around it will create a bottle-neck.  And, to make life harder, the discarded equipment and detritus the main army has left on the line of retreat means that all road movement by formed infantry is subject to a reduction of 1D6 inches. 

A report on the Game is here.


Notes:

[1.]  Actually, my slightly modified / streamlined version of the rules.

[2.]  Up to 12" in from the table edge in column of companies / squadrons, or skirmish order if irregular infantry and limbered if artillery. 


25 comments:

  1. Replies
    1. That is, of course, the intent - hopefully we'll meet it but, as I said, it's untried so may be unbalanced.

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  2. Super collection and great to see them on the table, looking forward to the battle!

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    1. Thanks, you're right, they've been stuck on the shelf for too long.

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  3. That looks absolutely fabulous. Very much the image and spirit of Charles Grant.

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    1. I'm glad you think so. The troops and buildings are all a direct homage to 'The War Game'. As a schoolboy I had Charles Grant's book out on semi-permanent loan; my mum being a librarian helped.

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    2. Some years ago at Partisan CS Grant was running a game and I was able to handle the original Charles Grant buildings! We are not worthy etc...

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    3. You lucky dog, I'm so jealous.

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  4. Lovely! This green is condensed history of wargaming.

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    1. Maybe a tad over-condensed - I would've preferred a slightly lighter shade but finding any plain green vinyl flooring is not easy. Using 'lino' makes it really easy to slide the troops along the table.

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  5. DUKE OF BAYLEN - I got email notification of your comment, but for some reason it never showed up in the comments.
    Didn't want you thinking I had deleted it.

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    1. Thank you. I'm not sure what may have happened but briefly I expressed greast appreciation of your troops and the setting.
      Stephen

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    2. Thanks, for the record, your original comment (it's in the email notification I receive of comments made) was:

      It has all the nostalgia and the joy of colourful regiments, not to mention an exciting scenario. Whether it feels balanced may depend on whether the dice remain neutral too. I like to see a good number of people representing the staff and these have the bonus of a proper escort too. I look forward to the unfolding of your tale.
      Stephen

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  6. I thoroughly enjoyed looking through the photographs of your armies. The blast markers look great. Did you make them yourself?

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    1. The blast markers were by Irregular Miniatures, they also doubled up as bushes (just a different paint-job) in their Deutsche Homage range. All now sadly gone since Irregular's demise.

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    2. I grabbed a bunch of those blast markers before they closed (along with a whole bunch of other useful Deutsche Homage stuff like 100 wheellock pistols!) and toy soldier stuff from their 42mm Marlburian range. :)

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    3. If you do 'toy soldier' games you ought to start a blog just to prove we're not quite as an endangered species as some would suggest.

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    4. Yes...although that would force me to deal with the Everest of lead mountains first! ;)

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  7. Lovely! Do you remember what brand those trees of the Grunwald are? They look plastic rather than flocked - might they be the Faller ones?
    Cheers.

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    1. Thanks, the fir trees are Faller and a mix of hard polystyrene (like model kits that can be glued with polystyrene cement) and the 'un-glue-able' bendy plastic. The latter were glued with the special two part superglue that's supposed to work but they still come apart quite easily.
      The deciduous trees are Merit and all soft plastic but clip together well enough not to need gluing.
      Both types of trees are spray-painted green (darker for the fir trees), then the trunks are painted, and finally they're mounted on large penny washers for stability.

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    2. Thanks for the wonderfully detailed reply Rob. I thought they were mostly Faller fir trees. I have those and the Merit alder trees. :) Cheers!

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  8. Stunning game as always Rob. Love the explosion markers!

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    Replies
    1. Just a crying shame I forgot to use them!

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