From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).

MOLLWITZ - The End Game

[Pre-Cabinette Archives c.2022 - part 5]

With Frederick II (aka Matthew) having abandoned the field of battle I needed someone else to step in if the battle was going to be played to a finish.  Hastily dispatching a few couriers (emails) seeking someone to take command, I was relieved when an anonymous well-wisher[1] stepped up to take on the mantle of FM Schwerin[2].


We left the battle with the balance sheet tilting increasingly in favour of the Austrians.

Losses after Turn 9:  143 Austrian vs 170 Prussian.
But the larger Prussian Army can take more losses (defeat level = 250+) than the Austrians (defeat level = 211+) so it's still all to play for.

Turn 10: and Schwerin takes command, steadying the Prussians and placing his trust in their incomparable infantry.

Schwerin (in red) takes command

And the Austrian response?  Their battered cavalry arm, although still a potent force to be reckoned with, continued to fall-back and reorganise. 


But ... as the Austrian cavalry withdrew the Prussian infantry advanced, the solid ranks of muskets, and bayonets, penning them in to hinder any attempt to intervene elsewhere.


Moving along the line from the cavalry stomping ground, the infantry combat had turned into a slow advance by the Prussians with both sides trading volleys and cannon fire ...


... this was the case both in front of Mollwitz....


... and Gruningen.


Yet again the Prussian artillery performed poorly, but this time the Austrian gunners did not do much better.


The difference this time was having Schwerin in command.  As an experienced professional soldier, he knew this needed gripping and commissioned an immediate investigation into the problem (rules). 

First under inspection is Field Battery nr.1, or what's left of it after being overrun, who had been manhandling their guns forward[3] ...


... then Field Battery nr.2 firing at a range of between 2-3ft[4] ...


... and finally, Field Battery nr. 3, who at least hit the target with one gun[5].


The review confirmed the artillery were applying their training (rules) correctly so the fault can only lie with the ammunition (dice).  This can't be fixed on the battlefield and Schwerin must rely on his infantry to win the day. 

The battle-map for this turn shows how the battle has become one of fire rather than manoeuvre (note the ordered withdrawal of the Prussian II Diesbach IR). 


Losses after Turn 10:  152 Austrian vs 174 Prussian.
NB: as the battle turns more into more of an infantry combat that favours the Prussians, the balance sheet shows the Austrian lead being reduced from 27 to 22.


Turn 11: and Austrian cavalry threw away their scabbards and dug in their spurs in a valiant do or die attempt to break the Prussian infantry before them.  

First, the Prinz Karl dragoon regiment (DR) charged the weakened Field Battery nr.1, but the switch to canister saw the Prussian gun return to form, taking down 3 of the charging figures.  A volley from some of the nearby Max Josef infantry regiment (IR) managed to add one to this total, which was JUST enough to bring the Prinz Karl DR under-strength - and the charge was stopped short.

Phew!  That was close.

Next the Hohenzollern dragoons charged into the Max Josef IR and the Gendarmerie did likewise to Zweibrűcken IR.  

With both Austrian cavalry units badly weakened from their earlier efforts, and both Prussian infantry regiments almost intact this was unlikely to end well.  The cavalry won both mêlées, but the losses from musketry as they charged in tipped the outcome against them in both combats, even though the Zweibrűcken IR panicked and fired too early, at long range.  What's more the heavy losses suffered by the Hohenzollern DR was enough to reduce them to under-strength.

Ominously for the shattered Austrian cavalry, a courier could be seen galloping towards the relatively fresh Prussian Rechburg cuirassier regiment (CR) hovering on their flank.  


Austrian morale probably plummeted even further when their artillery appeared to catch a dose of the 'Prussian disease' ...


... although their howitzer seemed immune.


Elsewhere, the Prussians had temporarily pulled back from attacking Mollwitz, which was promising to be a mutual blood-bath, as the attack on Gruningen (still only a fire-fight) and the destruction of the Austrian cavalry was probably enough to win the day.


Schwerin could now look on his handywork with a growing sense of satisfaction. 


The battle-map below will show why he must've been pleased (NB: units with broken outlines have gone under-strength, i.e. are ineffective).


Losses after Turn 11:  191 Austrian vs 187 Prussian. 
NB: with several cavalry units going understrength (the entire unit is counted as lost when this occurs) the loss ratio has flipped in the Prussians favour and looks likely to stay that way.  The Austrians are now perilously close to their defeat level of 211+.


Turn 12: and as the understrength Austrian cavalry performs the first of their two mandatory retirement moves, the hussar regiments (HRs) are committed to cover their retreat. 


This would seem to be asking too much as the Baranyay hussars hurl themselves on the Prussian infantry ...


... and the Fischer-Baranyay regiment take on the much heavier Rechburg cuirassiers.


Surprisingly both units managed to draw the mêlées, the Baranyay HR because they caught the infantry before they could fire ... 


... and the Fischer-Baranyay HR regiment simply got lucky!

This success in holding back the Prussian advance was somewhat devalued by the Baranyay hussars going under-strength and the overwhelming force facing the Austrians in this part of the field.


The Prussian infantry, having regrouped, resumed their advance on Mollwitz ...

... and engaged the Hungarian Andrassy IR, the resulting casualties sending them under-strength, and un-officered, as the last of their command figures was also eliminated.

The artillery remained a bit hit and miss, with the Austrians still affected by the 'Prussian disease' with some definitely sub-par shooting ...


... but some excellent Prussian practise against the garrison of Mollwitz as they emerged to try and help their comrades.


While none of this was decisive either way, the steady increase in casualties on both sides brought the Austrians ever closer to their defeat level.

The final nail in the coffin was some astoundingly accurate shooting by the II Erbprinz infantry ...


... that reduced the garrison of Gruningen to a single figure who was promptly swamped in an assault by the I Erbprinz.


With Austrian losses now standing at 247, Neipperg conceded the field and withdrew what remained of his gallant army.


Schwerin, by contrast, took a victory lap, riding along the lines to congratulate his troops on a magnificent performance.

Frederick showed up to share in the glory, but even he couldn't hide his blushes at the barefaced cheek of it.


And for the record the battle-map at the end looked like this ...


... and the balance sheet like this.

Losses after Turn 12:  236 Austrian vs 203 Prussian.


Post Mortem

I thoroughly enjoyed running the game by email despite the Time-Zone issues with the game in the UK and the two players in America and New Zealand (albeit the latter was replaced by a UK player for the last few turns).  The game lasted 10 days as we only managed two moves a (UK) day on two occasions.

The battle was closer than expected as the Austrians are badly outnumbered, but their aggressive opening delivered a severe check to the Prussians early in the game.  The balance sheet was also favourable for a long time but once the Prussian infantry got into the fight in large numbers the loss ratio quickly flipped in their favour as can be seen in the chart below.


Well, that's it for now.  I hope you enjoyed the ride.

I have plans to do something similar for Fontenoy but for that I'm hoping to get a few more figures from the new owner of Spencer Smith Miniatures (Wee Wolf Miniatures).


Notes:

[1.]  Truth to tell, in a senior moment I have forgotten who helped me out here.  If by chance you are he and reading this, let me know and I'll amend the post - sorry!

[2.]  In the real battle Frederick left the field to avoid capture when it seemed all was going the Austrian's way, only for Field Marshal Schwerin to rally the Prussian infantry and win the day.  It was pure coincidence that Matthew had to leave the game at this point but it made a really nice link to the real thing.

[3.]  Artillery, if manhandled, can move up to 6" and still have an evens chance of being able fire; I treat an evens chance as needing an even number on a D6, but then I'm a bit odd. 

[4.]  Effectively the score on the 'to hit' D6 is the range in feet at which a target will be hit i.e., a target up to 3ft away will be hit on 3+.  I tend to consider this more as a decision by the artillery on whether a target is worth engaging rather than their ability to hit it.  It effectively moderates players' tendency to shoot their guns every turn without regard to effectiveness, ammunition consumption, etc.

[5.]  The score on the D6 thrown for casualties after a hit denotes the number of figures lost.  This total is halved at ranges beyond 2ft and again halved if the target is cavalry, artillery, skirmishers or in cover.  One in every six casualties will be an officer, for fewer than six casualties a D6 is thrown and an officer is included in those lost if the score is less than or equal to the number of casualties.


8 comments:

  1. There is always a feeling that the Austrians are going to lose this battle but they certainly gave Fritz a good run for his money. A most enjoyable set of posts. Thanks.
    Fontenoy sounds a suitable follow up, though this time the advantage of position seems to be the French.
    Stephen

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    1. Thanks, glad you enjoyed it. I might have to tamper with Command and Control for the French in Fontenoy to stop it being too easy. After all it can't have been easy for Maurice having the King there.

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  2. Well, that was magnificent with a genuine 'Charles Grant' look and feel to the whole thing. I was surprised the Austrians gained the initial lead that they had, and held it so long, so hats off to them.

    I'm rather in awe of your vast armies of figures too, and apparently all black lined in a traditional style. Are they all individually based too? It must takes ages to move all the units.

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    1. Thanks, and yes they are all individually based as, for me, that seemed such a key element of the Old-School feel. But they are really easy to move as I play on a roll of green vinyl flooring and the figures have magnets in the base and I had some bespoke steel trays made for them. I did a post on it at:

      https://cabinettewars.blogspot.com/2025/03/covert-sabots-old-school-basing-with-my.html

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  3. I share Martin's awe at your armies and love the hidden bases. The black lining is worth all the effort and there's just a nice degree of shininess. Very, very old school feel. Brilliant.

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    1. Thanks, it takes me back to when, as a kid, I used to get Charles Grant's book out of the library and dream, now I've got there.

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  4. A splendid Old School extravaganza Rob…
    The Austrian cavalry was indeed glorious…But alas no match for that Prussian firepower .

    All the best. Aly

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    1. Cavalry do indeed struggle against infantry if they can't get round their flanks, but they are more fun to command.

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