[Pre-Cabinette Archives c.2017]
I had been hoping to round off this month's posts with a final Chain of Command (CoC) AAR wrapping up the Caesar's Camp campaign. Unfortunately, John, my opponent, has had to postpone the final showdown while he fights off a bout of 'the Lurgy'.
So instead, I've dug out, what I think is the last of the pieces I wrote for the short-lived Wargamer's Notes Quarterly (an e-magazine), and here it is from back in 2017:
The Combat of Dva Mosta
Ignoring parental warnings about the dangers of meeting up with ‘e-friends’ I took the plunge and invited a fellow Spencer Smith Miniatures (SSMs) fancier over for a game with my collection. Iain and I had met up online and corresponded courtesy of Henry Hyde after I spotted Iain’s figures in an issue of Miniature Wargames and asked Henry (the editor) to pass on my compliments.
With a game looming, I cast about for a table-top teaser not wanting to present Iain (of Gateway Alliance and General E Pickled fame) with a ‘fair fight’. Scrabbling through my bookshelves I came across my copy of Bruce Quarrie’s Napoleonic Wargaming.
Like many rules this contains a short description of a game to illustrate the rules ‘in action’, albeit the game is not played to a conclusion. I had always thought that the scenario was unbalanced, which was just what I was looking for. Perhaps I should explain my philosophy: one, war is seldom fair, so why should wargames be any different; and two, imbalanced games can help keep the level of competitiveness in check, not a bad thing with an untried opponent. Surprisingly, Iain, when offered the choice, opted for the challenge of trying to cross the river crossing; an impulsive act of bravado that was later regretted.
Mal'chik and the 2nd Bavarskiy Inf. Regt. |
The units on the map are labelled as per the orders of battle and the location of the opposing generals is shown by a star. As can be seen from the map (which I think is more squashed toward the right than it was in the game), the French (mostly Austrian figures) under de Grasse heavily favoured their right while General Mal’chik had more evenly spread his Russians between the two bridges. Here's the reality (back in the day before I got my cabin).
The Game: started with the Russians pouring across the bridges and ford as rapidly as possible while the French advanced to deny them space to deploy.
While most of the opening moves were aggressive, an element of caution generated some confusion, and curses, amongst one company of Grassins. Their orders were to advance to the river to bring the enemy artillery under effective fire however, they were also tasked to maintain a safe distance from any enemy cavalry. Like some bizarre form of the game ‘Twister’, these conflicting requirements saw the Grassins squashed like the jam in a Russian cavalry sandwich.
Mal’chik’s amused grin was soon wiped from his face as both sides artillery fired their opening rounds. The Russian fire was largely ineffective but the French dismounted a gun with their first shot.
The inevitable charge declaration by the Grouzinski Hussars against the Grassins saw the Arquebusiers dismayed to find their ‘safe distance’ ineffective against cavalry that can move 30” (having none, the French had overlooked the fact the Russians had Light cavalry)!
Charge declarations were rounded off with the leading squadron of Condé Cuirassiers charging the Rostovski Dragoons as they emerged from the ford. Nearby, the Novvy Rossiya infantry having crossed the western bridge reformed for the inevitable confrontation with the white-coated Los Rios infantry awaiting them on the ridge ahead. With the artillery supporting the Austrian infantry already inflicting losses it was clear the Novvy Rossiya were in for a rough time.
The Condé Cuirassiers attack on the Rostovski Dragoons proved indecisive, a second round of combat being required to determine the victor. The Languedoc Dragoons did better, thrashing the Rostovski squadron that had crossed the eastern bridge. To complete a trio of unexpected results, the Arquebusiers de Grassin rolled a splendid set of dice to hold the Grouzinski Hussars to a draw despite odds of two to one! A further die roll then forced the hussars to rally back and reconsider their options[1]. The end result of all these shenanigans can be seen in the photo below of the table after two moves, with Mal’chik frantically scribbling orders for turn three.
The game continued with the Russian left and French right glowering at each other across the eastern bridge, but neither prepared to risk crossing under fire. On the Russian right, the advancing Novyy Rossiya took heavy losses from artillery fire while the Shveytsarskiyh Regiment crossed to form up behind them in support.
Mal’chik, disinclined to force the eastern bridge, decided to double-down on the western crossing and ordered the 2nd Bavarskiy infantry across to reinforce his right flank (they can be seen in the distance below marching from right to left).
In the centre, the Grassins rallied in place after unfairly escaping the attentions of the Russian hussars and the Languedoc Dragoons rallied back in readiness to charge again. The Condé Cuirassiers and Rostovski Dragoons both rallied back after another drawn mêlée opening the way for their supporting squadrons to get to grips with each other. The resulting combat between these squadrons was overshadowed by the bloodbath resulting from the Russian infantry advancing to exchange volleys with the Los Rios regiment on the ridge.
This resolved the infantry contest on the western ridge as both sides went understrength[2] and were consequently forced to retire for two turns. This result reflected more credit on Mal’chik than de Grasse as the latter had failed to hold his nerve and withdrawn his artillery from the ridge in response to an imagined threat.
Mal’chik also managed another bloody draw in the nearby cavalry mêlée thanks to an adroit move allowing the Russian infantry to assist their dragoons with a timely salvo. The 3rd squadron of the Condé cuirassier promptly charged the infantry responsible and wreaked a terrible revenge courtesy of some exceptional combat dice.
There was now lull in the action as both sides rallied in western half of the field and brought over more troops from the east. These manoeuvres effectively saw the Russians abandon any attempt to cross the eastern bridge as the last of their infantry marched off to reinforce the western bridgehead, here being held by eth recently arrived 2nd Bavarskiy infantry.
As the strengthened Russian right flank prepared for another attack Mal’chik realised that the French had responded in kind. Surveying the field, he realised he was facing odds of two to three in infantry, two to one in artillery, and while nearly at parity in cavalry his surviving dragoons were close to their defeat threshold while the elite French Gendarmerie were as yet untouched.
Against these odds and with his army dangerously close to its break-point (50% losses) Mal’chik conceded and yielded the field to de Grasse.
The Victorious Comte de Grasse |
Digging out this old account has made me realise my SSMs don't get much play these days; I really must squeeze in some more games.
Notes:
[1.] This was mistake: cavalry only dice to determine if a second of mêlée is allowed when fighting cavalry.
[2.] The CHARGE rules are exceptionally bloody, and I do now use a modified set which, while still pretty deadly, means units do hang around a bit longer.
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