Figure Mods - another WiP Update
CoC v2 - New Rules vs Old - Questions?
The German JOPs were well advanced and more handily placed, two either side of the road leading to / through the buildings and a third over on the German's righthand edge of the table - see composite image from the German viewpoint below.
This meant John's panzergrenadiers were going to start pretty close my JOPs and have a good head start on their right to get a team to my base edge. This game would've been over pretty quick under the old rules, where exiting a team off the defender's base edge was all that was required to win a Probe scenario. The new victory conditions for this scenario require the attackers to capture a JOP in addition to exiting a team off the enemy's table edge; there's also a turn limit to put the attacker under time pressure.
My Command Dice didn't allow me to bring on a section in response, although at this stage I wasn't sure I was ready to commit one. I was able to deploy my lieutenant (senior leader) in the upper floor of the Derelict House with a 2" mortar team behind it. The lieutenant immediately directed it to fire HE against the German section on their right flank but to no effect. The Germans continued their advance on both flanks and this time I responded by deploying a section in the Compressor Building (but not yet in a position to fire out). Also, I deployed my PIAT team in the ground floor of the Derelict Farmhouse (why I did this I can't think[1]), and a second 2" mortar behind the farmhouse.
This was all looking rather threatening, but with a section in Compressor Building and my 'massed' 2" mortars I was feeling a little more secure.
Now I was starting to panic! The only good news was that the Germans approaching the Compressor Building were caught 'Danger Close' and so needed to stop for the duration of the bombardment.
Next in line to fire at the section in the Compressor House was the panzergrenadier section facing it[4].
This was all at close range, even for the Obergefreiter's MP40, but, thanks to the hard cover, it only inflicted five shock, which left them teetering on the brink of being pinned (8 figures with 8 shock).
If I was panicking before, I was bricking it now, which probably explains my forgetting to take photos for the next couple phases.
The junior leader survived as he was stunned in the first phase's fire so escaped being a casualty in the second and then recovered as it was the end of a turn. We have always played that leaders with no troops left under their command leave the table (removed). Once again, we searched the rules but could find nothing covering this situation so played it that way anyway.
Next was John's third attempt to deploy his 'hesitant' sniper, which again failed with no senior leader off-table to chivvy on the men.
In my phase I got my second CoC die which again had to be used to end the turn[8] and this time start the 'Final Countdown', which with John's Force Morale at only 4 it would only last four phases.
... and continued to advance his right-flanking section, shown here with some shock from my remaining 2" mortar that had replenished from a friendly JOP.
It was now, as the final countdown ended, that I found out it was anything but final, as the game continued! I really should've read this bit of the rules more thoroughly. So in my next phase, to provide more protection to my JOPs, I brought my section in the Compressor Building across the road to the farmyard. Unfortunately, the Bren team didn't make it all the way across the road.
Ready for my CoC v2 Debut
Figure Mods - Waiting for Bits
I wasn't planning on another update this soon but I broke my last decent drill bit for my Dremel rotary tool so thought I'd post some more on the command figures while waiting for some more drill bits[1] to arrive courtesy of Amazon (hopefully today).
My last post saw the three command figures largely dismembered; the ensign needing a new head, the officer a head swap, and the drummer a head and arms swap! So, after crafting another solder hat for the ensign, here they are put together and starting to take on their final appearance.
Since then, all I have managed is a bit more filing and some final detailing added with greenstuff as going near them with a soldering iron at this stage would undoubtedly see any solder on them revert to a shapeless blob.
So, with still some tidying up of the greenstuff still to do, here's the officer, ...
I'm quite pleased with these, especially the drummer as he looks quite natural despite being a fairly extreme cut and shut job. The officer and the ensign will both have boots, the ensign some nice tight ones that can just be done with a paint job. I'm not sure whether the ensign would've worn a bicorn but I didn't want him in a round hat or competing with the officer's cocked hat. Anyway, I think he's turned out okay and I like the tilt to his head that looks like he's paying attention to what he's doing with the colour.
Notes:
[1.] Good drill bits are essential for drilling holes into the heads and torsos of figures having head-swaps to allow a steel wire to be inserted in both to provide a robust joint. Without one I can't get on with all the rest of the planned head-swaps.
Figure Mods - a WiP Update
You will notice his loins have been hollowed out to fit the drum which will be glued in once the greenstuff repairs to the drum and shoulder strap added to the figure (no photo) have cured. The arms will them be soldered in place at the shoulders for a strong joint, he will also a round-hatted head like the rank and file.
The ensign has had a blob of solder added that will be filed down to create the 'bucket' that the flagstaff is placed in; the shoulder belt from which it is suspended will be added with greenstuff.
Figure Mods - Work in Progress
Wanting another unit in round hat I started on some more Austrians, but having cherry-picked the best for the above unit the remaining figures were in very poor order and kept breaking. After drilling into my thumb while trying to mend the latest breakage, I decided I needed to try something else.
These figures are almost certainly the same castings as those featured on the 'Hinton Hunter' blog site, which includes a suggestion about their about their origin - see composite screen-shot from the, now defunct, blog below. Whatever these figures are, if anyone out there has more they are willing to part with do please get in touch.
Not wanting to overcommit, I put just one of the round-hatted figures through the bleach-bath. While he emerged from his bath with his paint job looking untouched, it peeled off with little effort and the stripped figure can be seen below posed next to the grenadier selected for a trial head-swap.
The next photo shows the grenadier after the head-swap and with his 'wings' filed off his shoulders and some 5secondFIX on his legs to make them resemble trousers rather than breeches and gaiters. The head is secured by a length of steel rod inserted into holes drilled into the head and torso. BTW don't feel sorry for the headless figure as he is being kept for another unit I have planned.
And, with a quick white undercoat to give a better idea of what I have to work with when it comes to the paint job.