Our Maltot Chain of Command (CoC) campaign has reached the 6th game and the 5th and final map / scenario on the ladder. A win here for British, and they will get three attempts to do so, will win the campaign for them. To escape the jaws of defeat, the Germans must prevent the British from taking their final objective, the church.
The terrain is now all set up and ready for the games to begin on Monday morning.
The view from the east, the British enter from the right and must take the church on the left.
The view from the west, the British enter from the left and must take the church on the right.
The Germans have finally decided to call up reinforcements in the shape of SS panzergrenadiers, and the British have withdrawn the remnants of 12 platoon and will field the fresh, and full strength, 16 platoon, both from the 5th Wiltshires.
Your terrain board looks great Rob. Slightly concerned that the SS might put a spanner in the works for the Brtish.
ReplyDeleteYou may not wrong there, elite troops are a really tough nut in CoC; I believe the impact of troop quality is one of the things being changed in the forthcoming second edition.
ReplyDeleteA very nice looking tabletop. Look forward to see how the game goes.
ReplyDeleteThanks, I've really enjoyed playing the campaign. For me campaigns always make the battles more interesting and I see on your blog you're just starting a small tree campaign.
Delete