From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).

The Armada Has Landed!

Someone must've invented time travel and messed up the history books[1] as, with the English fleet prevented from sailing by a contrary wind, the Armada has put ashore a force under Don Alonso to try and take Portsmouth from the rear.  John, Lord Bawdesley has rounded up a scratch force and occupied a blocking position to save the fleet.  

The armies faced off against each other, the Spanish convinced their greater military experience and expertise would triumph, and the English confident that pluck and patriotism would be enough to see off the Dons.


The armies were broadly similar:

The English Army:
4x Battles with pike, bill, musket, arquebus and bow
2x squadrons of demi-lance with lance
2x troops of border staves (light horse)
2x medium guns (dug-in behind earthworks)

The Spanish Army:
1x large, veteran Tercio with pike, sword & buckler, musket and arquebus
3x Tercios with pike, musket and arquebus
2x squadrons of cuirassier (mercenary)
2x troops of petronels (arquebus) 
2x medium guns
  
The veteran Tercio should give the Spanish the edge, and they were clearly going to use it, aiming it at the English centre.


The English Battles facing them, while the equal of the non-veteran Tercios, were clearly up against it.


Both sides had deployed most of their horse at the eastern end of their lines: the English with both demi-lance squadrons and a troop of border horse; and the Spanish (shown below) with two troops of petronels and one of mercenary cuirassiers.


With deployment complete we rolled average dice to determine our generals' ratings.  The English ended up with two level-3 generals and one level-2 ...

John, Lord Bawdesley the English C-in-C (level-3)

 .. the Spanish did slightly worse with only one level-3 and two level-1 generals. 

Don Alonso the Spanish C-in-C (level-3) aghast at the quality of his subordinates!

Both C-in-C's took command of the main body in the centre, leaving their subordinates to command the wings.  And so, let the game begin.

Turn 1: and the English won the D6 roll-off for initiative, but chose to let the Spanish take the first activation[2].  The Spanish started quite conventionally, with their artillery bombarding the opposition, a move followed by the English.

After this, ineffective, preliminary bombardment the Spanish Tercios advanced at the run, first with their centre ...


... and then on their right towards Windmill Hill.


The English infantry contented themselves with advancing their foot to the forward slopes of the occupied hills.  Then they launched both demi-lance units on their right flank in a charge at the Spanish horse who, unfortunately had not, as the English anticipated, advanced and the demi-lances' charge came up short.


To rub in their misfortune the Spanish petronel units reacted by firing at them but without effect.

Turn 2: the English won the initiative, and again ceded the first turn to the Spanish.  The Spanish led off by activating a petronel unit to fire again at the demi-lances before they could charge again.  But again, the firing dice did not live up to expectation.


The demi-lances were unamused and promptly charged the offending petronels, soundly beating them 2-0 (hits or 'wear' inflicted - red markers) in the mêlée but didn't break them.  The petronels forced to fall-back ('disengage') were unable to complete their recoil owing to the cuirassiers behind, taking another point of wear in consequence.  They also became weary (yellow marker) as they had the maximum level of wear ('stamina' level) they could take before having to test for routing ('break check').


The cavalry battle then petered out with nothing more of consequence occurring in this turn.  

But elsewhere, the Spanish centre continued their rush to engage the English infantry as quickly as possible, the English only responding with some ineffective long-range archery.


The Spanish had left one Tercio behind on their left flank, by the wood at the top-left of the above image.  This was intended as reserve cum flank guard until the intent of the English cavalry and rightmost Battle were clearer.  They are also safe from artillery fire behind a small hill.

Turn 3: and the English, having won the initiative, chose to take the first activation.  Their focus was on the cavalry fight on their right but this was a dice disaster with units failing activate (owing to wear taken) and suffering more wear from the Petronels' firing.


As ever the Spanish main effort was to get their Tercios into combat, the first to charge being the large, veteran Tercio.  To their discomfort the English held them to a draw!  The Spanish then invoked the 'Bad War' rule that allows another round of combat in the event of draw between pike-armed units, they also gain an advantage in a second round from their sword and buckler armed troops.  The second round saw the English shamefully defeated and forced to retreat.


The next Spanish Tercio didn't need two chances, defeating their opponents in the first round.  The English centre seemed to be falling apart with two battles in full retreat from the victorious Tercios.


On Windmill Hill, on the eastern flank, there was finally some good news for the English as their battle charged down the hill to defeat the Tercio on that flank, but not decisively.

An overview at the end of Turn 3 is shown below.


Turn 4: and the English with the initiative took the first activation, ordering their victorious Battle to try and finish off the defeated Tercio.


But once again the dice desert the English and the Tercio wins outright, driving off the English in a shameful retreat, although they managed to survive the 'Break Test'[3] from their excess wear (above their 'stamina' level, 4).


The cavalry fight remained indecisive, but the English moved their border stave troop towards their beleaguered centre, where the last two unengaged foot units were now closing on each other.


In the centre the victorious Tercios advanced at the run to get to grips with the defeated English Battles before they could reform and recover.


Turn 5: and the Spanish finally manage to win the initiative.  They put it to work in the cavalry combat, but the petronel shooting proves indecisive.  The English response sees a demi-lance squadron charge the petronels who evade leaving the demi-lances to collide with the cuirassiers in the Spanish second line.  Both units are broken in this combat as they both fail 'break tests'[4] - the cuirassiers, unlike the demi-lances, have for some reason not been posed as routing in the photo below.


This saw the eastern flank considerably thinned out, prompting the English to move the border horse back to support the remaining demi-lance squadron (see top-left of photo below).


Beyond the cavalry fight the latest clash between Tercio and Battle had again gone decisively in favour of the invaders - the English can be seen retreating in the top-left of the image below.


Elsewhere in the centre the veteran Tercio stumbled and was defeated and forced to disengage by the rallied English Battle.


On the western flank the Tercio followed up the retreating English Battle. 


Also seen in the above are the Spanish cuirassiers and border horse who skirmished ineffectively with each other throughout the battle, hence have been largely ignored in this report.

Turn 6: and the Spanish had the initiative which they put into immediate effect by rallying most of the wear from the veteran Tercio.  The English had assumed the opposing English Battle was about to be charged by this Tercio so had given it 'Assault' orders that would allow it to counter-charge.  This unfortunately meant the 'weary' English Battle was now committed to charge in against a nearly fresh veteran Tercio.  The result was disaster as the Battle broke and fled the field.


The Spanish then charged right flank Tercio up Windmill Hill and broke the Battle there as well.


Although the other two Battles survived this turn, one even defeating the opposing Tercio, and the demi-lances finally managed to destroy a petronel troop ...  ...


... 
it was too little, too late and the balance sheet of losses at the end of the turn showed the Spanish had scored a Decisive victory.

History had been turned on its head!



Notes:

[1.]  Actually, this was just a throw down game using John's Spanish and English renaissance armies to allow him to try out the Liber Militum Tercios rules which he had not played before.

[2.]  Activation of units alternates between the two side until all units with orders have been activated.  All units are assigned a face-down order card at the beginning of the turn, these are one of the following: 'Run', 'Assault', 'Shoot', 'Ready' or 'Resist'.

[3.]  If a unite receives more 'wear' (hits) than its 'stamina' level it must test to see if routs (removed from the table as lost).

[4.]  Actually, the cuirassiers are a 'mercenary' unit and thus never take break tests as they automatically leave the field if their wear ever exceeds their 'stamina' level.

MOLLWITZ - The Cavalry Storm

The action had only just kicked off in the last post with plenty of troops in motion but no firing or combat had occurred - see below for a reminder of the situation.


It was clearly going to be a while before the infantry on the two sides got to grips, but a tidal wave of Austrian cavalry was bearing down on the Prussian left wing.  

Turn 2: with charges, followed by normal moves, coming first in the turn.  The green-coated Sibyrskiy Infantry Regiment (IR) took the brunt of the first wave of Austrian cavalry charges, in the form of the Prinz Karl Dragoons and the Baranyay Hussars.  


The Sibyrskiy IR held its nerve, and its fire, to unleash a close range volley at the hussars, but the tension proved too much for those facing the dragoons who let fly at long range.  Despite this[1], two kills were inflicted on each cavalry units.     

Just along from this combat, the Austrian Fischer-Baranyay and Prussian Frangipani Hussar regiments (HRs) clashed in straight swordfight. 


This turn also saw both sides' artillery deploy and add their fire to the mayhem, albeit the Austrians guns ...


... were badly outnumbered by their Prussian opponents.


The losses from this fire were as yet negligible, however the Diesbach IR might not agree. 


After shooting was completed, it was time to resolve the combats.  The first combat saw mixed results, with the Baranyay hussars managing a draw ...


... but as can be seen from the above the Prinz Karl DR have left the fight, they had to rally back after losing their mêlée[2].


The other, all-hussar, mêlée vindicated Frederick's decision to shield his cavalry behind his foot as the Combined Fischer-Baranyay hussars trounced their opponents ...


... who promptly fled to the table-edge but as the losers of a combat they would have to withdraw again the following turn to leave the table and not return.


Elsewhere, the Prussian infantry continued shaking out into a battle-line for the assault on Mollwitz and Gruningen. 


The Austrians were still hastily taking position in and around Gruningen ... 


... but were already well placed to deny Mollwitz to the Prussians.


And so, as the Austrians brought up another wave of cavalry ...


... the second turn ended, with an update to the battle-map for the players to submit their orders for the next turn[3] (NB: dotted lines indicate firing).


With both sides now taking losses, I should point out that the armies will break if they lose more than half their strength in figures.  Thus, the Austrians will break after losing 211 figures, and the larger Prussian army after losing 250 figures.   

Losses after Turn 2:  14 Austrian vs 12 Prussian.


Turn 3: and the Austrian cavalry came on as strong as ever with fresh troops replacing those that had been rebuffed.


In the middle of the above image, the Hohenzollern dragoons (in red) can be seen crashing into the much-tried Sibyrskiy IR while the Baranyay hussars have left the fight to their heavier brethren and opted to fall-back and rally.  Closer to the camera, the Batthyányi dragoons (in blue), had declared a charge but can be seen to have failed to reach their target, the battery to their front.

The Batthyányi DR were severely punished for their reckless advance.


Also, as glimpsed in the distance in the first photo above, the Prussian Rechburg cuirassiers emerged from behind Pamplitz to take over that flank from the fleeing Frangipani hussars.  


Their opponents are none other than the Gendarmerie du Roi ...


... but the much-vaunted Gendarmerie, to their eternal shame, were whipped 6-2!


However, time was up for the Sibyrskiy IR as they lost a very close-fought but almost bloodless combat against Hohenzollern dragoons.


The Sibyrskiy, having fought two consecutive rounds of combat and being defeated now had to rally-back for three turns[4], which would eventually see them leave the field.  The Hohenzollern DR opted to rally-back (as the victors they had the option to rally in place) as with so many guns and muskets nearby they felt discretion was the better part of valour.

Away from the mounted mayhem, the artillery of both sides continued to whittle down the opposition ...


... and two Prussian infantry units stepped out towards Gruningen - see below.


The net result of all this is shown in the battle-map for Turn 3.


Losses after Turn 3:  32 Austrian vs 19 Prussian.
NB: the fleeing Prussian hussars and Sibyrskiy infantry will be lost once they leave the table in next couple of turns so the picture is not as bleak for the Austrians as it might appear.


Turn 4: and with the Austrian cavalry storm starting to blow itself out, Neipperg is left casting around for more squadrons to throw at the stalwart Prussian foot. 


With most of his cavalry committed or rallying, all he can do is push forward The Fischer-Baranyay hussars around Pamplitz but, worryingly, they will not be able to catch the Rechburg cuirassiers before they can rally - see the photo below which also shows the homeward bound Sibyrskiy IR heading towards the table-edge in the top-left corner.


But with Neipperg focused on overseeing his cavalry, the need to also direct the defence of Gruningen (out of command range) sees him forced to do so by courier which will mean the orders will be delayed.


Meanwhile in the ongoing cavalry attack, the Batthyányi dragoons reach the battery this time but only after taking horrendous losses from canister and some nearby infantry - c'est magnifique mais ce n'est pas la guerre[5].


The battery is overrun, but the greatly reduced dragoons are too short of numbers to take out all artillerymen, so the gunners, who luckily still include an officer will be able to rally after two turns and return to their guns.


As the Batthyányi dragoons are living their own Light Brigade moment, the Prussian Birkenfeld cuirassiers charge the Baranyay hussars through the gap in the line vacated by the retreating Sibyrskiy IR.


These fresh shock troops will prove too much for the lightweight hussars who are heavily defeated and forced to rally back.

At the other end of the line the Prussian infantry continue their advance ...


... with more regiments falling into line as they go.


The Austrians brace themselves as their artillery tries to even the odds; in the background a messenger hoves into sight - what will this betoken?


The battle-map for Turn 4 shows the Frangipani hussars leaving the table.


Losses after Turn 4:  48 Austrian vs 45 Prussian.
The losses have almost levelled up and with the Sibyrskiy infantry not yet off table it should get better yet for the Austrians.

Turn 5: and the Austrian cavalry assault is largely spent as the Fischer-Baranyay hussars are crushed by the Rechburg cuirassiers, and the red-clad Hohenzollern dragoons (middle distance) defeat the Birkenfeld cuirassiers who were caught while rallying from their victorious mêlée in the previous turn. 


Also, just visible beyond the Hohenzollern dragoons in the above are the Batthyányi dragoons, who for reasons which may never be known, chose to rally forward (in place) in front of I and II Max Josef IR[6].  The resulting musketry casualties see the Batthyányi dragoons go under-strength[7] and unlikely to take any further part in this battle.  


The Hungarian Andrássy infantry who had been trying to catch up with, and support, the cavalry assault ...


... arrived late, and on the receiving end of some spectacular shooting by the Prussian guns ...


... that saw their front rank shredded by the battery before them.


Elsewhere, the Prussian advantage in artillery was also steadily writing down the II Arberg IR by Mollwitz. 


But the traffic was not all one-way as the Austrian battery was inflicting heavy losses on the I Diesbach infantry ... 


... and their howitzer treated the Prussian guns to some pay-back.


So, as the remnants of the once proud Austrian cavalry fell back ...


... and the Prussian infantry pressed ever closer to Gruningen ...


... turn 5 drew to a close.


Losses after Turn 5:  69 Austrian vs 87 Prussian.
With the Sibyrskiy infantry finally falling off the table, the Prussian losses have leap-frogged their Austrian opponents.  But with Austrian edge in cavalry now largely expended the Prussian advantage infantry and artillery should start to make its presence felt.

To be continued ...


Notes:

[1.]  Casualties are halved when firing at cavalry and again when firing at long range.

[2.]  Casualties from firing at chargers are included in the comparison of casualties to determine the winner of the mêlée.  To win a side must inflict 50% more losses on their opponent that they suffered.  A further house-rule is that zero casualties are treated as 1 casualty for adjudicating the outcome of a mêlée.

[3.]  If anyone wants to see all the orders and individual unit outcomes then they can be provided in an Excel spreadsheet that was sued for the game.

[4.]  After a mêlée, both sides must rally for the number of turns that the mêlée lasted but the loser must rally for one more turn after that.  Units that have not finished rallying may not receive orders and shoot and fight at a disadvantage if attacked.

[5.]  Actually, the full quote is: C’est magnifique, mais ce n’est pas la guerre: c'est de la folie ("It is magnificent, but it is not war: it is madness").

[6.]  My large 80-figure regiments were split into two 40-figure battalions, denoted by the prefix I and II for the first and second battalions.  The first battalions can be identified by the presence of the grenadier company.

[7.]  Units go under-strength when they fall below half strength if infantry or one third strength if cavalry.  Units that are under-strength must withdraw for two full moves (6” if in a town) and may never advance closer to any enemy.