From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).

Rearguard Action - The Game

A Table-top Teaser for the War of Austrian Succession

The Scenario, called for the Bavarian Commander, Seckendorff (me), to write orders for all his units before any Austrians arrived on table.

Seckendorff ponders how best to manage an opposed retreat

Seckendorff's plan calls for the infantry regiments (IRs) to cover each other as they fall back in turn, in a sort of leap-frog affair.  The Kurfürst IR is already on the move along the road in column of fours[1], covered by the Max Josef IR, and also by the Zweibrücken IR who will deploy into line once the Kurfürst IS has gone past them.

The Plan - will it survive contact?

The Kurfürst IR are to continue on to occupy Birkenheim and the adjacent hedgerows to cover the withdrawal of the other two regiments.  The Max Josef IR will fall back once the Zweibrücken IR is deployed.  The Militia, although not yet told, are being left behind in Birkenheim Farm to check the Austrian advance.

The von der Kurtz Freikorps (hereafter, the v.Kurtz FK) is attempting to stop Austrian irregular infantry from turning the position through the woods, and the cavalry are dispersed to put in spoiling charges where possible to give the infantry time to pull back.

So now all is in place, for the Austrian's arrival in the first turn.


Turn #1

The arrival goes to plan, except for the failure of any cavalry to appear on their right wing, and all move at best speed after the disappearing Kurfürst IR.

Don't look now but I think we're being followed.

The Austrian pursuit is getting uncomfortably close as the Kurfürst IR threw a '6' and only moved 9" instead of the normal 15" in column of fours.  But help is at hand.

Don't worry lads, we've got your back!

The Bavarian guns have a very poor view of the Austrians at this point[2], but one gun manages an opening shot - it missed.

Well, that opens the ball.

Turn #2

Once again, most of the Austrian units arrive as bidden but the Austrian right wing again remain devoid of any mounted troops[3].

Once again no cavalry shows up on the Austrian right.

Despite the Austrian right wing lagging behind, the Max Josef IR, unhappy[4] at the force confronting them, including an artillery battery unlimbering to their front, panic and fall back behind hill[5].

The Max Josef IR opts for discretion over valour.

While the timorous Max Josef IR's behaviour meant they escaped the attention of the Austrian artillery (who engaged Birkenheim Farm instead) ...

Looks good, but proved ineffective against the farm buildings.

... it also blocked any firing from their own artillery.

Hmmm, tempted to fire anyway?

Meanwhile, as the Trenck Pandurs approached the Grünwald, they lost their first figure to the outnumbered v.Kurtz FK hiding in the wood.


Turn #3

This turn finally saw the belated arrival of the Birkenfeld Cuirassier Regiment (CR), who quickly moved up behind the Deutschmeister IR.

Oh dear, we should be in front of these guys, not behind them!

Ahead of them, the rallying in-place Max Josef IR, saw its earlier behaviour justified, as the Kurfürst IR threw another '6' to again slow its progress by the maximum amount.   

Dad?  When are going get there?

Back up the road, the militia in the farm, while doing an excellent job as a road-block, were starting to take losses from the Austrian guns ...


... and the Freikorps in the wood now found themselves in a one-sided firefight against the more numerous Trenck Pandurs.



But, the highlight of the turn, was the first charge declaration of the game by the Austrian Baranyay, who charged en-masse against the single squadron of Frangipani hussars ahead of them.  The Frangipani HR were undaunted and counter-charged.  With only the front ranks engaged in the first round, this was an exactly even fight.  Even that is, until the dice got involved; my throws for each figure-vs-figure fight were stunning, John's were embarrassing.  The net result?  The Bavarians won 7-0! 


And, to rub it in, as victors in the mêlée, they took another 2 figures prisoner[6], leaving only one survivor in the first Baranyay hussar squadron.  This was a major set-back for the Austrians as the whole regiment would now have to rally back for two moves[7].


Turn #4

This turn saw a slight lull in the action as the Austrian hussars rallied back (NB: this photo also shows Zweibrücken IR starting to deploy into line now the Kurfürst IR has passed it) ...

Gangway!   Coming through!

... the Deutschmeister IR 
slowly struggled up the hill vacated by the Max Josef IR, frustrating the advance of the late-arriving Birkenfeld CR behind them ...

This hill's a bit of a bind.  (uphill = ½ move)

... the Austrian guns, now including a howitzer advanced closer to the farm complex for greater effect ...

This time we mean business.

... and the Kurfürst IR finally managed to roll low (only a '3') for the road movement penalty, and at last reached the hamlet of Birkenfeld.

Is this it?

The v.Kurtz FK escaped this turn unscathed by withdrawing back through the wood; the Trenck Pandurs, expecting them to stay and fight, had nor orders to advance after them.

Turn #5

The last Austrian unit, the converged Grenadier Battalion (Bn), arrived in this turn, but is some way back and is now unlikely to see much action.

Just like any elite reserve - skulking at the back.

The Austrians guns unlimbered and ready, next turn, to engage the farm at short range, short range that is for artillery, but just out of musket range.

It's not magnificent, but it is war.

As can be seen in the above, the Austrian Los Rios IR is simply by-passing the farms (they took 2 casualties while doing so this turn).  Also, the Bavarian Max Josef IR can be seen formed up in column of companies to withdraw now the Zweibrücken IR has deployed into line to cover their withdrawal now the Kurfürst IR has reached Birkenheim and is starting to occupy it.

Make yourselves at home lads.

The Max Josef's formation change opened the field of fire for the Bavarian artillery back on their ridge, who now sprang into life against the Deutschmeister IR, but promptly failed to find the range for no effect.

Call yourself gunners, how can you miss that target? 

As if their poor gunnery was an omen, elsewhere, things were also taking a turn for the worse for the Bavarians.  There would be no fooling the Trenck Pandurs a second time and they plunged into the Gr
ünwald to seek out the v.Kurtz FK.


Even worse, can be seen in the background of the above.  This time a squadron of the Frangipani HR was charged by single squadron of the Austrian Batthyányi Dragoon Regiment (DR).  The hussars counter charged as before, but this time their luck deserted them and they were soundly trounced, 6-2, resulting in 2 also being taken prisoner (just two left standing).

With hindsight, do you thinks mixing it with the heavies is unwise?

Turn #6

And the Bavarian's were now making their own bad luck as, having misjudged how close the Deutschmeister IR were getting, another hussar squadron was gutted by an infantry volley (but lucky to still have a command figure to lead them).


Austrian firepower was making itself felt elsewhere as their artillery, and the Arberg IR advancing past it in the foreground ...

And this time it's personal.

... lashed the militia stranded in Birkenheim Farm

Steady men!  Men?  Erm ... yes, both of you.

The second militia company, lining the hedge behind the farm, returned the compliment to the passing Los Rios IR.

Ignore it men, we have more important work to do.


The Bavarian (actually an allied Pfalz unit) Zweibrücken IR, who had formed, unreported, a column of companies with a view to retiring in the previous turn, now extended back into line to fill the gap left by the defeat of the hussars.

The plan says they're supposed to cover our retreat?


And in the background of the above, the Trenck Pandurs can be seen getting to grips with the v.Kurtz FK, albeit the dice see the latter winning the firefight 3-2.

Well, that wasn't so bad, I think we can hold here for a while.


Turn #7

The turn opens with the gutted Bavarian hussars on their left flank sacrificing themselves by charging the Deutschmeister IR and, being so close, the infantry are pinned[8] trapping the cuirassiers behind them for another turn.  The Austrian infantry, no doubt shocked by this bold action, fire a panicky volley[9] that is just insufficient to stop the hussars charging home.  The hussars lose the mêlée and go understrength, but the delay inflicted has been worth it.

Well sir, I'm not sure my comrades think it was worth it.



This is not the only charge, as John surprises me by charging his Trenck Pandurs at my Freikorps in the Grünwald.  Being in open order, my men are easily swamped and overwhelmed at odds of two-to-one.  With just one officer and one man left, the Freikorps will rally back for two moves and then will not come back as they are understrength.  The Grünwald now belongs to the Austrians, but they will have rally for a turn before they can exploit it.

Well maybe not ... we better make ourselves scarce.

In the centre, the Austrian Arberg IR continues to move toward Birkenheim Farm, firing volleys as it goes and, with artillery support, clears out the farmyard.

A deadly silence falls.



The Bavarian centre, left unmolested by the valiant efforts of those covering its withdrawal is now looking much better organised (the buildings are all occupied), albeit it no longer safe to rest its flank on the Grünwald.

So now we have to cover the Max Josef's retreat?


Turn #8

The Bavarian artillery finally, has found the range and starts to hit the Deutschmeister IT hard, incidentally widening the gap for the Birkenfeld CR to advance past them.

Well, that's one way to clear our path!


On the Austrian left, the Los Rios IR, having by-passed the farm, is able to start a firefight with the Zweibrücken IR, the numbers are not in their favour.

There may be more of us, but how will we get away?

At this point, I'll let a couple of overview photos take the place of a couple of thousand words; first from the Austrian perspective ...

Just a complete log jam.

... and then from the Bavarian perspective.

Looks promising but for the Zweibrücken IR?


Turn #9

Gambling on the Austrian Los Rios IR having orders to stand and bring up the rest of their companies into the fire fight, the Zweibrücken IR rapidly forms column of companies to do a bolt down the road and escape.

C'mon lads, it's time to get out of Dodge!

While they escape most of the Austrian volley fire, the Trenck Pandurs, now rallied, advance to the edge of the wood to make them pay for such a risky move - their major surveys the damage.

I'm glad I put all the trouble-makers at the back.


Whilst this is going on, a squadron of the Bavarian Hohenzollern DR charges the Birkenfeld Cuirassiers to prevent them interfering.  This proved unnecessary as two squadrons of the cuirassiers had orders to charge the dragoons anyway, so the two meet half way.

I see the cavalry are hogging centre stage again.

This mêlée turns out to be a fairly bloodless affair, with all turning on the last two figures paired off in combat.  The dragoons manage to win that and snatch the victory; the cuirassiers are now largely neutralised.

Is that all?

But, alongside this, the Deutschmeister is having a much blooder time of it as the Bavarian artillery just keeps improving its aim.

This is definitely not what I signed on for.

All this allows the Max Josef IR free and untroubled as it starts to cross the hedges to get in safer position if required to beat of any further pursuit.

See boys, I told you I'd see you safe.

Meanwhile, largely overlooked in most reports, the unsung heroes of the day, the Wappen Donau Militia, are still clinging on to Birkenheim Farm.

Austrians sir, thousands of 'em!


Turn #10

As order writing starts, Khevenhuller, looking at the sun, decides to call it a day and ends the pursuit.

Looks like they've managed to give us the slip.


Given how long it's likely to take the Austrians to be able to launch an effective attack on the Birkenheim position, which is looking quite solid ...

Now this is what I call a defensive position.

... it's clearly not going to happen before we reach our set time limit.  So, Seckendorff breathes a sigh of relief, and the Bavarian army lives on to fight another day.

Have any of you seen where our militia are?

 The End


Post Mortem

It was an interesting scenario, and was always going to be a challenge for John, as this was his first time playing with these rules, but he did pretty well.  

He was unfortunate to get no cavalry arriving on his right wing for the first two turns.  This was the part of the field that offered most open space for cavalry action, and arriving late they then found themselves stuck behind their infantry.  What made it worse was some terrible luck when his cavalry did get stuck in, which saw the defeated and out of action for several turns while they rallied.

The Austrian light infantry, when they finally got stuck in, saw off their Bavarian opposite numbers, quickly, and with ease.  If John were more familiar with the rules, he might've managed that even sooner and then, controlling the Grünwald, could've severely jeopardised the Bavarian retreat. 

I think the main problem the Austrians face in this scenario is the construction of the defile.  The Austrians mustn't make any mistakes if they are to make the progress needed, and any unlucky combat outcomes can set them back quite badly.

All in all, I think still a fun scenario, although haven't John for his opinion, he did seem to enjoy it. 

Perhaps one for you to try at home?



Notes:

[1.]  The scenario dictates that all IRs must leave their table-edge in column of fours along the road.  The road is cluttered with detritus from the retreat of main body and columns marching along it have their move reduced by 1D6". 

[2.]   The rules do not allow overhead fire by cannon under any circumstances; howitzers are an exception, but the Bavarian rearguard has none. 

[3.]  Each arrival point is diced for and the desired units arrives on anything but a '1', the Austrian right-wing cavalry entry point rolled a '1' in the first two turns.

[4.]  The Max Josef IR had every right to be unhappy with how slow the withdrawal was going as in this turn the Kurfürst IR rolled a '5', to again significantly slow its movement along the road.  

[5.]  My rules allow units to make a voluntary (overwrites any order from the general) Rally Back move as if defeated in mêlée, but this must be followed by a Rally Forward (in place) in the next turn.  This means a unit is both vulnerable and out of action for two turns.  When both turns of rallying are complete, the unit will need new orders having lost any it had previously.  BTW the Max Josef IR's voluntary Rally Back should've been performed with its back to the enemy - made a mistake here, but luckily it had no impact on the game.

[6.]  Units defeated in mêlée lose an additional figure (prisoner) for every 5 figures lost (rounded up).

[7.]  After a mêlée both sides have to rally for as many turns as the mêlée lasted, plus one further turn if defeated in the mêlée (suffered 50% more casualties than the opponent).  

[8.]  A unit charged by another that is within half a move, is pinned and may not move in any way in response.  They can still fire and mêlée as normal if not contacted to flank or rear.

[9.]  Infantry firing at chargers test to see whether they fire at long or short range.





Rearguard Action - The Scenario

A Table-top Teaser for the War of Austrian Succession

Taking a break from WW2 after our last Chain of Command campaign, John and I opted for an old-school game, and what could be old-school than a fight with Spencer Smith figures using Brigadier Peter Young's Charge rules[1].

Not wanting a simple line 'em up and slog it out game I've put together a quick table-top teaser - whether it's well-balanced, or not, only time will tell.


The Scenario

With Austrians, and more importantly, the Hungarians, rallying around Maria Theresa, the French have been beaten around Prague.  With their allies defeated, the Bavarian army is beating a hasty retreat up the Danube before the Austrians can shift their forces against them.  The rearguard units are falling back, and covering each other, in their turn - in the photo below the Kurfürst Infantry Regiment (IR) can be seen marching off covered by the Max Josef IR.

But they've left it a bit late as the Austrian General Khevenhuller, who has been sent with a powerful force to chastise them, rides onto the field with his staff and escort of hussars.


The Bavarian General, Seckendorff ...


... is perturbed by how quickly the pursuit has been mounted, and, seeing the clouds of dust following the Austrian commander, wonders if he has left it too late.  That said, he has allowed for his eventuality with his dispositions.

The von der Kurtz Freikorps in the Grünwald (forest), backed up by a squadron of the Frangipani Hussar Regiment (HR).


The Wappen Donau Militia in the Birkenheim Farm, covering the withdrawal of the Kurfürst IR (there are more, out of sight, inside the farm building).


Two batteries on a hill from where they can support most of his troops.


But the Max Josef IR is looking a little exposed on his left.


He will now have to craft some cunning orders to keep his withdrawal on track.

And, in the dust cloud behind Khevenhuller, the Austrian forces are poised on some handy nearby bookcases, ready to enter the field.  From left to right: the Trenck Pandurs; the Karlstadt Pandurs, the Batthyányi Dragoon Regiment (DR); and the Baranyay HR.


And on the adjacent bookcase: the Birkenfeld Cuirassier Regiment (CR); The Hoch und Deutschmeister IR; the Los Rios IR; three field batteries; the Arberg IR; the converged Grenadier companies; and, the Andrássy IR (Hungarian).


The Austrians enter on one of six entry points: one on the road for the artillery; one either side of the road for the infantry; one further out on each wing for the cavalry and irregular infantry.   


Unit arrival is diced for at the start of each turn, but after Seckendorff has written his orders.  On a roll of anything but a '1' on a D6 for each troop type, at each entry point, one unit of Khevenhuller's choice will arrive[2].  Only now, after unit arrival, does Khevenhuller write his orders.

Victory Conditions

The game all depends on how many infantry uints the Bavarians can withdraw before they go under-strength (<50%).  This is not as easy as it sounds as they must leave off the road in a column of fours.  The town of Birkenheim and the hedges (obstacles) around it will create a bottle-neck.  And, to make life harder, the discarded equipment and detritus the main army has left on the line of retreat means that all road movement by formed infantry is subject to a reduction of 1D6 inches. 


Notes:

[1.]  Actually, my slightly modified / streamlined version of the rules.

[2.]  Up to 12" in from the table edge in column of companies / squadrons, or skirmish order if irregular infantry and limbered if artillery.