'Taking the Gembloux Gap' a pint-sized campaign.
Turn 10, Game 9, Scenario 5 the 'Defending the Heights'
Hopefully Blogger will behave a little better now I've broken the AAR into two parts, Part 1 is here.
12GE(1,3,3,3,3,6) That's a lot of junior leader action, but I've just killed one of his junior leaders. John combines the '1' with a '3' to activate the Leutnant, who runs over to nr.I section and orders them to pull back along the hedge. Nr.II section's obergefreiter removes 1 shock and orders the section to move to their left along the hedge in front of Home Wood to shoot at No.3 LMG, which takes 1 shock (only the rifles got into a shooting position). Then nr.II section deploys from the forward JOP by the road to follow the same path taken by nr.II section. All of this can be seen in this overview.
13FR(1,2,3,4,6) No.2 section attempts to advance towards the edge of the wood to shoot at nr.II section, but only manages to move 1" and still can't see out of the wood. The platoon sergeant and No.3 LMG's sergeant combine to remove 2 shock from the team who then shoot at nr.I section killing a rifleman.
And finally, at the fourth time of asking, the R35 deploys on the road.
14GE(1,2,3,5,6,6) A double-phase, and just after I've taken the plunge to re-engage - this could get messy. As I have not enough CoC dice to respond in any way, the Germans are now free to move without risk. So, first, nr.II section continues moving (9") along the hedge to where they can all engage the French No.3 LMG. Then nr.III moves to join nr.II at the hedge in front of Home Wood, but they only manage 5" so don't quite get there.
The 5cm mortar targets the No.3 LMG but misses.